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Mario Bros.
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Name:
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Mario Bros. |
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| Company: |
Atari |
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Model #:
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RX-8051 |
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Programmer:
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Bob Merrell |
| Year: |
1983 |
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Released?
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No (5200 only)
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Notes:
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Mario Bros. was the
first game to feature Luigi. |
Long before their adventures in the Mushroom Kingdom, Mario
and his brother Luigi were just a couple of simple carpenters
trying to make an honest living. However things didn't
quite go as planned... From out the water pipes came
deadly Turtles, dangerous Crabs, and worst of all Fireflies
(from the sewer?)! Mario must team up with his brother
Luigi and rid their house of these deadly pests forever.

Since it would be years before Mario and Luigi
would begin experimenting with "Magic Mushrooms", they'll have to
tackle these pests as plain old "non fireball slinging"
carpenters. Your only weapon are your fists, which you use
to smack the floor. When you hit the floor directly beneath
your enemies, they will be flipped over and become easy prey for
you to kick off the screen. However if things were really
this easy you wouldn't need a buddy to help now would you?

There are three different types of enemies Mario
and Luigi will encounter Shellcreepers, Sidesteppers, and
Fighterflys. Each creature requires a special strategy to
defeat as they each have different personality and method of
attack.
| Shellcreepers |
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These slow moving turtles and are first
enemies you will encounter. Shellcreepers only
require one hit to flip over. Punch 'em, flip 'em,
kick 'em, and move on.
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| Sidesteppers |
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These mean looking crabs are
encountered after a few levels. Not only are
Sidesteppers much faster than Shellcreepers, but they
require two hits to flip over. After the first hit
the Sidestepper will turn red and greatly increase in
speed. It's best to hit them twice in quick
succession or they'll get away from you.
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| Fighterflys |
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Fighterflys are the third and final
nasty that you'll encounter. Fighterflys are
unique as they move around the screen by jumping instead
of crawling. When a Fighterfly is in the air it
cannot be hit, so you must carefully time your jump so
you hit the platform when the Fighterfly is on the
ground. Thankfully Fighterflys only require one
hit to flip.
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If things start getting out of hand you can hit
the POW bar at the bottom of the screen. Hitting the POW bar
is like hitting every floor segment at once, and will hit all the
enemies (assuming they're touching a floor segment). You
only get a limited amount of POW, use it wisely! After a
few levels fireballs will begin to randomly appear and cross the
screen, so unless you want to be burnt to a crisp avoid them!
There are two different kinds of fireballs in the game: Gold
fireballs will stay on the level they appear, but orange fireballs
will bounce around to different levels (which makes them
especially dangerous). On later levels a nasty little
monster called "SlipIce" appears and will freeze floor segments
making you slip out of control. Try and knock off this
little blighter as soon as possible.

Every time you successfully knock off an enemy a
coin will come out of one of the pipes which you can grab for
points. After a few levels you'll get to play a bonus round
in which coins are scattered around the screen in various
patterns. If you can collect all the coins before the timer
reaches zero, you can score mega bonus points. However some
bonus rounds have invisible levels which make them especially
tricky.

Mario Bros. was programmed for the Atari 400/800
along side the 5200 version, but for some reason was not released.
In 1987 during the XE years, Atari decided to dust off
several old titles that had been shelved for various reasons.
However while some titles like Crystal Castles were
completed or updated using the original code, Mario Bros. was
completely rewritten from scratch. It is unknown why Atari
decided to scrap the original prototype, but they may have felt
that it had not aged well. If you look at the title screen,
you'll see that the programmer didn't bother to change the * and #
symbols to Select and Option for the 8-bit release. At least
one other game (Moon Patrol) also has this issue. The text
on the 8-bit title screen is also highlighted for no apparent
reason, this does not happen in the 5200 version and may be a side
effect of the conversion process.
A prototype box can be seen in this
picture (first row, tenth box)
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