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3-D Rubik's Cube
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Name:
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3-D Rubik's Cube |
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| Company: |
Atari |
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Model #:
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N/A |
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Programmer:
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Peter C. Niday |
| Year: |
1982 |
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Released?
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No
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Notes:
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First and only prototype
surfaced in 2002 |
As 2002 was quietly winding down, an announcement was made that took
the collecting community off guard. Long time collector David Winter
announced that he had discovered a previously unknown prototype, which
appeared to simulate a 3-D Rubik's Cube. Unfortunately since the
prototype had no labels we can't be sure what the actual name is, but
all available evidence suggests that it was simply called Rubik's Cube.
So to keep from confusing it with the Rubik's Cube cart Atari did
release, we'll call this one 3-D Rubik's Cube.

3-D Rubik's Cube appears to have been in development around the same
time as Atari Video Cube as both have a 1982 copyright. Why Atari
would go with the bland "one-side-at-a-time" version when they had this
amazing 3-D version is unknown, but there may have been copyright or licensing
issues that forced Atari to change the look and feel of the game.
This argument is further supported by the fact that Atari renamed the
game "Atari Video Cube" instead of keeping the name Rubik's Cube which
is used in this prototype. However the biggest mystery surrounds
the re-release of Atari Video Cube as Rubik's Cube in 1984. Obviously
Atari finally secured the rights to the name, so why not release the 3-D
version instead of simply recycling AVC? Until the programmer for
either game can be found, the world may never know.

As you probably already guessed, 3-D Rubik's Cube is a
computer simulation of the old Rubik's Cube puzzle that was all the rage
back in the mid 80's. Unlike Atari Video Cube, 3-D Rubik's Cube
is displayed in three dimensions so the player can see three of the cube
faces at once rather than one. This makes solving the cube much
easier as the player doesn't have to have a super human memory to remember
the other five sides. Since 3-D Rubik's Cube is shown in a proper
3-D perspective, players can manipulate the cube just like they would
in the real world. This is a far cry from Atari Video Cube's gameplay
which involved an elf running over squares, picking up and dropping off
colors (what the hell were they thinking?).

3-D Rubik's Cube as two different play modes: Normal and
Cheat (toggled by the left difficulty switch). In normal mode the
player can rotate the cube in any one of four directions until the desired
side appears. Once a side has been selected, the player can then
rotate the individual slices (rows and columns) until they think they
have it in the right position. The player repeats this process until
the cube is solved (or they go insane). In cheat mode, the player
can actually set the colors on the cube to what ever they desire. Players
can even create impossible to solve cubes by placing too much of one color
or not enough of another. Due to the strange nature of this "cheat
mode", people have begun to speculate it may have been put in for debugging
purposes. It is unknown if it would have been included in the final
release.

As if this prototype wasn't amazing enough, 3-D Rubik's Cube even
includes a solve mode. If the player gets too frustrated they can
choose to have the computer solve the cube for them (Yes the 2600 IS smarter
than you!). However players cannot activate the solve mode if the
colors have been altered in cheat mode, so you'll have to put them back
into their original configuration first. This was done to prevent
players from building unsolvable cubes with the cheat mode (there's always
one kid who has to ruin it for everybody). Unfortunately there is
no way to automatically restore the colors, so it's up to the player to
remember what they changed. The solve mode is actually a step-by-step
demonstration (controlled by the fire button), and shows the player each
move it is making. This way players can learn what they did wrong
and become better Rubik's Cube solvers (good luck beating those guys who
solve them in 10 seconds flat).

The graphics in 3-D Rubik's Cube are simply amazing. While they may
have some rough jagged edges, each square on the cube is displayed at
the proper angle to give a true 3-D perspective. It is theorized
that the cube is made up of a combination of playfield and character graphics,
which allows multiple colored squares to be shown on the same scanline.
The sound effects are pretty standard for a puzzle game, consisting
of a beep when rotating the cube, a little victory song upon solving the
cube, and a nasty crashing sound when the solve mode fails (due to misuse
of the cheat mode). It's obvious that a lot of hard work went into
this game

The only problem with 3-D Rubik's Cube is that the game is just as
tedious as the real world puzzle. Why would players waste their
time screwing around with a simulated puzzle (especially with the awkward
controls) when they could just pick up the real thing? Rubik's Cube
3-D is proof that just because you can digitize something doesn't necessarily
mean you should..
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