Atari 5200 Prototypes

Launched in 1982, the Atari 5200 was Atari's follow up
to the wildly successful Atari 2600. Originally designated the Video
System X (VSX), Atari briefly considered the name P.A.M. (Personal Arcade
Machine) which also happened to be the 5200's codename. However
in the end Atari settled on the Atari 5200 Super System since marketing
wanted customers to think it was twice as powerful as the 2600 (2600 +
2600 = 5200). Atari would use this logic again when they unveiled
the Atari 7800 in 1984.
However did you know that the 5200 wasn't Atari's first
choice for a replacement for the 2600? Atari originally began development
on a 10-bit system dubbed the Atari 3200 (codename Sylvia). The
3200 would have offered high-resolution graphics and improved sound while
remaining compatible with all 2600 games (just like the Atari 7800). But
programmers quickly complained that the quirky 10-bit processor was too
difficult to program so the 3200 was quietly scrapped. Now that
the 3200 was abandoned, Atari need to quickly come up with a new replacement
before the Intellivision and the newly launched Colecovision could overtake
the antiquated 2600. Since time was running short, Atari simply
repackaged the awesome power of the Atari 400 computer into a game system,
and thus the Atari 5200 was born.
If there's one thing the Atari 5200 is famous for (other
than its non-centering joysticks) it's for the large number of unreleased
prototypes that have been found. Since the 5200's lifespan was cut
tragically short by the crash of 1984, many games that were fully or nearly
finished went unreleased. This makes for a large number of high
quality prototypes, many of which are better than most released games.
In fact of the 100 or so known 5200 titles, roughly a fourth of
them are actually prototypes. No other system in history has such
a high prototype to released game ratio.
On the whole, Atari 5200 prototypes are easier to find
than 2600 prototypes, and often sell for much less. This is mainly
because the 2600 was a much more popular system, and therefore has more
collectors. But while many 2600 prototypes are rough and nearly
unplayable, the majority of the 5200's prototype library consists of fully
finished games that are a blast to play. This makes the 5200 unique
when it comes to prototype collecting (prototypes that are fun to collect
AND play). Another thing that makes the 5200 unique is that many
of its games are direct ports from (or were directly ported to) the Atari
400 (remember they share the same hardware). This means that many
unreleased 5200 games were actually released on the Atari 400/800, and
are virtually identical (with some minor controller differences). So
if you can't afford a 5200 Track & Field or Final Legacy prototype, the
Atari 400/800 versions can be found at a much more reasonable price.
When it comes to quality and quantity of prototypes,
the 5200 simply can't be beat.
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