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Atari 8-Bit Prototypes

Launched in 1979, the Atari 8-bit computer line contained
some of the most advanced computers of their time. Sleek, stylish,
and powerful, these marvels of the computing world introduced thousands of people
to world of computers. Many of today's finest programmers got their
start programming on an Atari 8-bit computer. Second only to the
venerable 2600 VCS, the 8-bit computer line was one of Atari's longest
lasting series of products, running from 1979 to 1989.
Although the 8-bit computer line was aimed at home and
business productivity, users quickly found out that it was also a very
powerful game machine. Using a new high-end chipset designed by
the same team who created the 2600, the 8-bit computer line was leaps
and bounds above other game systems of the time. Although Atari manufactured
numerous games for the 8-bits, they never marketed them as game machines.
This was due to Atari not wanting to hurt sales of its other major product,
the 2600. However this all changed in 1982 when Atari took a slightly
modified Atari 400 computer, removed the keyboard, and called it the Atari
5200 Super System. But that's another story.
Since the Atari 8-bit computer line was so similar to
the Atari 5200, almost all the games are direct ports of each other.
Programmers would generally start a game out on the 5200 (which was considered
to be the more important 'game' system), and then had it ported to the
Atari 8-bit computers (with a few exceptions). This is why there
are far more Work In Progress prototypes for the 5200 then there are for
the Atari 8-bits. However since the 5200 wasn't the smash hit that
Atari had hoped, this practice died out in late 1984. All post crash
releases (86-89), and several late 84 releases were Atari 8-bit only.
Because the 8-bit computer line lasted so long, there
were several different models designed over the years (although only about
half were actually released). The 8-bit computer line started out
with the Atari 400 and 800 in 1979 (code named Candy and Colleen). These
powerhouses contained 16K and 48K respectively, and are capable of running
much (but not all) of the available 8-bit software. In 1982 Atari
decided to shake things up with the new XL series (eXtended Line).
The first computer in this new line was the 1200XL, which was almost an
immediate flop due to its closed case design and compatibility issues.
After the 1200XL debacle, Atari released the 600XL and 800XL systems to
replace its older 400 and 800 models. These new systems came with
an updated OS and more memory (16K or 64K), and sported the new Parallel
Bus Interface, which allowed users even more expansion options. The
800XL became the most popular system in the 8-bit line due to its low
cost and compatibility with just about all of the available 8-bit software
(although a few early games do not run properly on the new OS).
In 1985 Atari released it's last line of systems called the XE line (XL
Enhanced). The 65XE and 130XE were cheap replacements for the 600XL
and 800XL with only minor enhancements (more memory and new peripherals).
Atari's final 8-bit line system was the Atari XEGS (XE
Game System). Launched in 1987, the XEGS was the first (and only)
system in the 8-bit computer line to actually be advertised as a game
system. The XEGS was created solely to compete with the NES and
SMS (along side the 7800). The XEGS was basically a repackaged 65XE
with Missile Command built in. However since the XEGS was using
virtually the same technology as the 400/800 did in 1979, it looked and
felt very dated. To compensate for the lack of power, Atari released
many new game cartridges in an attempt to wow gamers with the number of
available titles (quantity not quality). Unfortunately most of these
'new' games were simply ports of games that had been available on tape
and disks years earlier, although a few new original titles managed to
slip in. In 1989 the XEGS and the entire 8-bit line were quietly
cancelled, bringing to an end one of the most impressive series of computers
in gaming history.
Due to the sheer number of 8-bit titles existing on cartridge,
tape, and disk (well over 3,000), I will be concentrating solely on prototypes
for games that were to be released on cartridge unless otherwise noted.
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