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Atari 7800 Prototypes

1984 was a tumultuous year for the video game
industry. The market had become over saturated with poor
games developed by fly-by-night companies looking to a quick
buck, and too many companies were competing for an
ever-shrinking share of the marketplace (if you think 3 game
systems are too many to choose from try 7!). Couple this
with the rise in popularity of home PC's and the introduction of
the Apple Macintosh, and you've got one ugly situation.
Many gamers had become disgusted with the poor quality and
lack of originality in the games that the industry was churning
out at an alarming rate. Something had to give, and that
something was the great video game crash of 1983-84.
Back up to 1981. A small company known as
General Computer Corporation (GCC) began to sell enhancement
kits for Atari's latest smash hit Missile Command. While
the public applauded their efforts, Atari was less than amused.
Atari sued GCC for hacking their game, but in a strange
twist of fate the two companies actually became partners!
GCC agreed to develop three arcade games for Atari (Food
Fight, Quantum, and Nightmare), and to start developing Atari
2600 and 5200 games. But GCC's legacy wasn't to be as a
developer of 2600 games, Atari had bigger plans.
Fast forward to 1983. After the 5200 had
failed to crush the competition, Atari needed to show the world
that it was still number one. After interviewing thousands
of gamers, Atari felt that it had all the information necessary
to create the ultimate video game system. However Atari
had lost faith in its internal programmers and felt that this
new project (code named Maria) was too important to take a
chance on, so they asked GCC to develop their new system
instead. GCC set to work on making the most advanced video
game system that the world had ever seen. Not only was
Maria able to produce almost 100 independent sprites in a
rainbow of colors (thanks to the increased color palette), but
it was also backwards compatible with the 2600! Years
before Sega would attempt something similar with the Genesis
(but with the addition of an adapter), Atari had invented the
fine art of backwards compatibility. Atari had listened to
the complaints of gamers who disliked the idea of having to buy
all new games for a system when they already had a large library
of games sitting around their house. Not only did Atari
manage to appease the large Atari 2600 fan base, but they also
increased the amount of titles available at launch from a paltry
5 to an unheard of 200+. The new system was dubbed the
Atari 7800 (2600+5200 = 7800) and was set to launch in 1984.
Yes, the future looked pretty rosy for the new 7800.
Now back to 1984. After the market started to
crash Atari was faced with staggering losses and was in danger
of going out of business. Enter Jack Tramiel. Jack,
who had recently been forced out of Commodore, decided that if
he couldn't run Commodore he would run their rival
instead. Warner Communications agreed to sell Atari Inc.
(renamed Atari Corp.) to Jack for a pittance just to be rid of
the money loosing operation. Now that Jack was in control
of Atari things were going to change. Atari was no longer
going to be a video game company, they were going to concentrate
solely on computers. The 7800 was no longer welcome at
Atari, and was handed back to GCC with the comment "We don't do
video games!". This was the beginning of the end for Atari
and would probably have been the end of the 7800 as well if it
hadn't been for a little company called Nintendo.
In 1985 Nintendo had managed to revitalize the
video game market with a little system called the NES (perhaps
you've heard of it?). Jack realized that Atari had missed
a golden opportunity to seize the game market when they had the
chance. Jack wasn't about to sit back and watch Nintendo
rake in the millions, he decided that Atari needed a new video
game system and needed it now! However, Atari had stopped
all game system development in 1984 per Jack's own orders!
So instead starting development back up again and waiting
for a new system, Jack decided that they would dust off the old
7800 and put it out immediately as a direct competitor to the
NES. However gamers wanted new exciting games, not the
same old warmed over "arcade classics" that Atari was pushing.
There was just no way Pole Position II was going to
compete with Super Mario Bros.
Atari may have been able to keep the 7800 afloat
with decent software and more advanced cartridges, but Jack was
terminally cheap and wanted to keep all costs at a minimum.
This meant that few games were developed, and most were of
dubious quality. Few third party companies were interested
in the new 7800, and even less dared write games for it due to
Nintendo's policy which forbade any Nintendo game developer to
write games for a competitors system. Therefore Atari was
forced to develop the bulk of the games themselves, further
slowing down the flow of new software. After struggling
for four years, the 7800 finally died in 1990 with a library of
only 62 games.
The 7800 is generally ignored by prototype
collectors due to the relatively small number of prototypes made
and the great difficulty in finding them. Only ten
unreleased Atari 7800 prototype games have turned up over the
years, however many more are suspected of being out there.
The most famous of the "missing" prototypes are Electrocop
(shown at the Winter CES show), Sky Fox (shown on the 7800
system box and in several commercials), and Steel Talons, which
was supposedly completed but never released. While it may
be a little light on the software side, the 7800 does sport some
interesting prototype hardware such as the 7800 Highscore
cartridge and keyboard attachment. Both of these
peripherals were supposed to be released at the time of the
original 84 launch but were permanently scrapped when Jack took
over. Curt Vendel was able to complete the Highscore
cartridge with the help of former Atari engineer Gary Rubio and
released a limited quantity of them to eager collectors in 2000.
There are several factors as to why only a small
number of 7800 prototypes have turned up.
| - The 7800 had a very short lifespan so few games were
actually started. |
| - Atari's policy of contracting out 7800 game
development out to individual programmers instead of
programming in house. This makes it hard to figure
who the programmers were and ask them if they have any of
their old files. |
| - Much of the work was done on Atari ST's and saved to
disk. These disks had a tendency to get reused so
many prototypes may have been written over. |
| - Atari burned far fewer EPROM cartridges than they
did with the 2600 and 5200. This means less
prototype cartridges got out of Atari and into private
hands. |
| - Few review cartridges were given out due to many
magazines not covering the 7800. |
| - The 7800 had almost no third party support, so there
are no third party prototypes. |
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