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SwordQuest AirWorld
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Name:
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SwordQuest AirWorld |
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| Company: |
Atari |
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Model #:
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CX-2672 |
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Programmer:
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Tod Frye |
| Year: |
1983 |
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Released?
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No
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Notes:
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Sample label by Christopher
Drum |
While no actual prototype of AirWorld has been found, programmer Tod
Frye recently acknowledged that the game was at least started.
"AirWorld was based on the I Ching. As far as I got, it was never
fully playable. But I was psyched to be doing it. One flew
around in a (sort of) first person flying scenario with 64 hexagrams
on the horizon, dodging some stuff in the air, and picking some other
stuff. When you picked up a certain token, you entered the 'in
hexagram' phase, where you locked on a hexagram of your choice on the
horizon, and it zoomed up to fill the screen, where you played one of
64 simple games (the 64 simple games never got finished, to ambitious)."
After talking to a few people I have been able to piece some information
together about I Ching. The I Ching (Book of Changes) is an ancient
Chinese text, and is one of the five classic books of Confucianism.
The I Ching itself is a series of 64 hexagrams (six line figures), made
up of all the possible combinations between the eight trigrams (Heaven,
Wind, Water, Mountain, Earth, Thunder, Fire, and Lake). The trigrams
are combinations of solid (---) and broken (- -) lines, the former representing
the force of yang, the latter the force of yin. The eight trigrams
show all possible combinations of these two lines, with three lines in
each trigram. Just as the solid and broken lines are opposed, representing
the primordial tension between yin and yang, in the same way the trigrams
(in one formulation) are arranged as a set of opposites Each trigram in
the circle thus stands in opposition with it's mirror image, with the
opposing pairs being heaven/earth, fire/water, mountain/lake, and thunder/wind.
This may seem like pretty deep stuff for a videogame, but
if you look back on the previous three installments, you'll realize that
they had similar spiritual themes. Earthworld was based on the Zodiac,
Fireworld was based on the Tree of Life, and Waterworld the Chakra.
These secondary themes were only used to determine the room structures,
and were never mentioned in the games themselves with the exception of
Earthworld. In fact most people never knew the games had a theme beyond
the basic elements (Earth, Fire, Water, Air), the secondary themes almost
seem to be Tod's little inside joke.
Sadly the comic book for AirWorld does not exist.
According to George Perez:
"No, there was no "AirWorld" story ever written or drawn. The
whole SwordQuest project was terminated by Atari before we could even
start on the art. Roy Thomas and Gerry Conway may have worked
out some sort of plot synopsis dealing in the generalities of that final
chapter for Atari approval, but it never got to plot form."
However prototype artwork for AirWorld does exist.
The picture depicts Torr on a winged horse holding the Philosophers Stone
under his arm. This artwork probably would have been used for the
AirWorld label. (Artwork courtesy of the Atari Historical Society).

So will the collecting community ever get to the most sought
after 2600 prototype? That remains to be seen, but at least we now
conformation that Airworld was at least started. That means there
could be one out there somewhere, just waiting to be discovered.
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to 2600 Software
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