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The Alligator People
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Name:
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The Alligator People |
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| Company: |
20th Century Fox |
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Model #:
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N/A |
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Programmer:
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John Russel |
| Year: |
1983 |
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Released?
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No
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Notes:
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Discovered in 2002 |
Based on the 1959 horror/sci-fi movie of the same name,
Alligator People was the center of controversy even before the
actual game was found. Sometime is in the mid 90's a
collector found what they thought was a prototype for the
Alligator People because the cartridge was labeled as such.
Because the games graphics were rather generic looking and there
were no known descriptions of Alligator People to help with the
identification, there was no reason to doubt this claim.
However in 2002 when collector Ben Liashenko found a genuine copy
of Alligator people, it was discovered that the game everyone
previously thought was Alligator people was actually Planet
of the Apes!

Despite being based off one of the worst
horror/sci-fi movies ever created, Alligator People is actually a
really good game. You play the role of Jane Marvin who must
save her husband and his friends who are turning into Alligator
People due to a failed medical treatment (think The Lizard from
Spiderman). Jane (who just happens to look like a syringe)
must shoot each person on the top and bottom of the screen with
special Alligator antidote (no I'm not making this up!) until they
are cured. Of course the alligators aren't just going to let
Jane wander about curing people unmolested, otherwise it wouldn't
be much of a game now would it? Jane must avoid roving
alligators and moving walls whiles collecting vials of antidote
and serum.

So what do moving walls have to do with the movie?
Well to be honest not much, but it wouldn't be much of a
game without them (play game variation 1 and see). The
constantly moving maze walls pulse in and out in a predetermined
pattern attempting to crush poor Jane. After playing the
game for awhile it quickly becomes clear that these moving walls
turn an average game into a great game. The walls also serve
another important function by covering up antidote vials your
trying to collect making your task all the more difficult (this
can be turned off with the right difficulty switch). However
if you find the moving walls too difficult they can be turned off
by selecting games 1, 4, or 7. Likewise you can make it so
Jane can safely travel through the walls by selecting options 2,
5, or 8.

As you wander about the maze you'll see little vials of
antidote and large red S's which are containers of serum.
Antidote vials allow Jane to cure her friends by shooting
them with them with it. The number of antidote vials Jane
currently holds is represented by the 'A' at the bottom of the
screen while the 'S' represents the current Serum Level.
Serum appears only in game variations with moving walls
(all but 1, 4, and 7), and increase the potency of the antidote
(thus making it easier to cure people). The Serum Level
can be increased to a maximum of nine, after which collecting
more does nothing. Jane can also shoot regular alligators
in addition to her friends to prevent them from killing her.
Shooting regular alligators doesn't cost any antidote
vials (there's no curing them, they really are alligators!), so
shoot till your hearts content. Once Jane has cured all
six of her friends the game moves to the next level.

Unlike most 2600 games, Alligator People offers the player a
unique gameplay option: Infinite Lives. Yes you read that
right, by putting the left difficulty switch in the 'B' position
you can give yourself infinite lives. It's unknown if this
option would have been left in the final game, but apparently
20th Century Fox's management wasn't too keen on this.
According to Crypts of Chaos programmer John Marvin:
"The developer had left a switch in, you know for one of the
switches on the back of the VCS, for unlimited lives, and
management was pretty irritated."
While the management may not have liked this feature (what do
they know?), it does make a great learning tool. The player
can really get the feel of the game without worrying about how
many times he's died. Still it does take alot of the
challenge out of the game...

So why did Alligator People never get released?
According to John Marvin:
"Nobody seemed to be interested... we would play test games
and sometimes they wouldn't make it out because of the play
test and that one didn't make it out because it was a little
bit too slow moving for the kids that played it, too easy for
them."
I don't know what version of the game these kids were
playing, but Alligator People isn't easy by any stretch of the
imagination. Perhaps they were playing the variations
without the moving maze?
| Version |
Cart Text |
Description |
| ?/??/83 |
Gator |
Final Version?
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