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Basketball
Name:
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Basketball
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Company: |
Atari |
Model #:
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CX-2624 |
Programmer:
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Alan Miller
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Year: |
1978 |
Released?
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Yes
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Notes:
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Alan Miller also
programmed Basketball for the Atari 400/800
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After the initial wave of launch titles, Atari decided that
they needed some sports games to help round out the action heavy
library. The first batch of sports games (Football,
Basketball, and Home Run), were all done in early 1978. As
these sports games were all developed very early in the Atari
2600's life, they only bear a passing resemblance to the games
they're supposed to be depicting. The biggest challenge in
most of these games was figuring out how to allow the player to
move multiple people at once. Football and Home Run solved
this problem by making the players all move in tandem
(with mixed results), while Basketball solved the problem by
making the game into a one on one style of play.

Although it might seem quite primitive today,
Basketball was actually a pretty decent representation of the game
for the time. The rules were heavily simplified (no time
outs, no free throws) and all the fouls have been removed.
And while you'd be forgiven for thinking that the three point shot
was one of the featured that didn't make the cut, it turns out
that it actually didn't even exist when Basketball was being
programmed. The three point shot rule wasn't adopted by the
NBA until October of 1979, over a year after Basketball was
released.

As previous mentioned, Basketball's gameplay is
pretty simple. After jumping for possession of the ball the
player can attempt to shoot a basket by holding down the fire
button. At this point the ball will continually move between
being above the players head or in front of it. If the
player lets go of the button while the ball is above his head he
will make a high arcing shot. If the player releases the
button while the ball is in front of the player he will make a
short low shot. The other player way attempt to block the
shot by jumping in front of it (pressing the button), but only
when the ball is on its upward trajectory. Once the ball is
arcing downwards you can't do a thing about it. After a
basket is made the players return to their Home positions.
Each game only lasts for one four minute quarter so games don't
drag on. Basketball only has one difficulty adjustment: the
Left Difficulty switch controls your players speed (A=Slow,
B=Fast), but has no effect in two player mode.
 
If there's one thing Basketball does well is its
implementation of the steal. To steal the ball the player
must be toe to toe with the opposing player and bump into them
while the ball is not in the players hand (meaning when it's
bouncing between the hand and the floor). Not only is this
easy enough to do once you get the hang of it, it makes the game a
lot more strategic. If your opponent is taking too long to
decide on where they're going to shoot the ball from, just bump
into them and steal it away! Players can play against a
human opponent or try their hand against the computer. While
the computer isn't a bad player, it tends to be cheap with its
stealing but you can't really expect a fancy AI from a 4K
cartridge.

While it won't win any awards for realism,
Basketball is a fun one on one take on the game. Basketball
is probably most famous for being featured in the movie Airplane!
where two radar technicians can briefly be seen playing it on one
of the radar screens. Amazingly, due to the cancellation of
RealSports Basketball, Basketball remained the only basketball
game for the 2600 until Double Dunk was released almost eleven
years later in 1989! Then again the 2600 was never known for
its sports games. Although the RealSports series attempted
to fill the gap, true sports fans knew that the Intellivision was
where the serious sports games were.
Version |
Cart Text |
Description |
2/24/78
|
|
Final Version
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Return
to 2600 Software
|