|
|
Battlezone 122

This prototype is only slightly different from the final release.
It appears that some of the bugs needed to be worked out of the radar
and shooting algorithms.
|
Prototype
Differences
|
|
The enemy tanks
appear to start very far away from your tank, as the player must
drive forward for a few seconds to even begin to see them on the
radar. In the final version, enemy tanks are visible on the
radar right away.
|
|
The shooting is very strange.
Your bullets appear to move much slower and stay on the screen
much longer.
|
| Your tank's color is a bit lighter. This
makes it harder to see against the background. |
| The sky is a bit lighter blue than in
the final release (I know I know, I'm being picky!) |
| The sunset is slightly different (this
is hard to see). |
|

Somebody's about to have a bad day...
|

Ka-Boom!
|
|

Notice how much lighter the tank and sky are
|

Here's a screenshot fron the final release
for comparison
|
Return
to Battlezone
|