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Beamrider
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Name:
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Beamrider |
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| Company: |
Activision |
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Model #:
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AZ-037 |
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Programmer:
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Cheshire Engineering |
| Year: |
1984 |
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Released?
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Yes
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Notes:
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Original game design by David
Rolfe |
According to the manual, Beamrider is 3D. Dark, Dangerous, and Demanding.
Riiiight. Silly acronyms aside, Beamrider is a futuristic shooter
which takes place on beams of light. Your mission is to destroy
the aliens that inhabit a restrictor shield which has mysteriously surrounded
the earth. The restrictor shield is 99 sectors deep, so unless you
have the reflexes of a cat and a lot of time on your hands it's doubtful
you'll ever see the ending.

While it may not be in true 3D, Beamrider uses a nice perspective to
give the illusion of 3D. Enemies appear on the distant horizon and
slowly move their way towards your ship at the bottom of the screen. The
whole game looks like a flat version of Tempest, and plays somewhat similar.

To advance to the next sector, you must blast all 15
enemy ships which infest the beams. You must be careful however
as not all ships can be destroyed by your normal blaster, certain enemies
such as Blockers and Trackers can only be destroyed by torpedoes. Your
ship comes armed with only three torpedoes, so use them carefully. After
you've wiped out all 15 ships the Sector Sentinel will appear, this
is the sector boss and can only be taken out by a torpedo. Since
the Sector Sentinel hides at the far end of the beam hitting him is
tough, but thankfully there is no penalty for letting him escape. Every
now and then you'll see what appears to be a small yellow version of
your ship slide down one of the beams. This "Rejuvenator" is really
an extra life so grab it quickly for a free man, but be careful not
to shoot it or it will turn into a pile of debris that is deadly to
the touch!

While Beamrider may have been a mediocre game on more
advanced systems such as the 5200 or Colecovision, the 2600 version
really pushes the system to its limits. 3D perspectives are almost
impossible to do on the 2600 (see Tempest), but somehow Dave Rolfe managed
to pull it off. Just remember that to start each level you must
push the joystick forward (to open the launch doors). I wonder
how many gamers sat there pushing the joystick button wondering why
their game wouldn't start?
| Version |
Cart Text |
Description |
| ??????
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Beamrider AZ-037 (c)1983, 1984 Activision,
Inc. |
Final Version |
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to 2600 Software
|