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Bugs Bunny
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Name:
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Bugs Bunny |
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| Company: |
Atari |
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Model #:
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N/A |
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Programmers:
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Bob Polaro & Alan J. Murphy (Graphics) |
| Year: |
1983 |
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Released?
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No
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Notes:
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Bob Polaro and Alan Murphy's
initials are hidden in the game. |
Bugs Bunny was probably supposed to be part of Atari's Children's
series, but was shelved in favor of Snoopy and the Red Baron after Snoopy
tested better. Snoopy probably got the nod because its a fast paced
shooting game and Bugs Bunny is more of an action game that's played in
spurts. This isn't to say that Bugs Bunny is a bad game, it's just
different.

As the title suggests, you control Bugs Bunny who has been rudely awakened
from his slumber by Elmer Fudd and his rabbit sniffing hound. Each
level the hound will dig up a carrot causing our pal Bugs Bunny to appear.
Bugs must quickly run and jump in the hole that appears where the
carrot was before he's shot by Elmer. This is actually alot harder
than it sounds since it takes some skill to get Bugs lined up with the
hole. To help you out a bit, the left difficulty switch can be used
to make the hole wider or smaller, while the right difficulty switch controls
how fast Elmer shoots.

The screen is split up into three levels with a carrot
on each. Before the action starts, the player picks which level
he wants to try. The top level is the most dangerous since its the
closest to Elmer, but finding the hole on this level is worth 70 points.
The middle level is worth 60 points, and the bottom level is only
worth 50 points. Once you pick a level the hound will come and dig
you up, and Elmer will immediately start shooting at you. Underneath
Elmers house on the top level there are several white dots representing
Elmers current bullet supply. If bugs stands directly underneath
these bullets he can steal them and render Elmer harmless for a short
time.

A level is completed either after you jump into the hole
or you shot by Elmer. After completing all three levels the action
moves on to the next board where Elmer moves and shoots faster. Each
board looks the same as the previous board with a minor change in color.
After eight levels you're treated to a short intermission of Bugs
chasing after a running carrot with Elmer and the hound in close pursuit.
Bob Polaro admitted that this animation really didn't have a purpose,
it was just put in the game as eye candy because there was room left over.
Bob also had room to hide his initials, to trigger them play the
game up to the 11th level and then get shot while jumping to the right.
If you do this correctly Bugs will hit the ground and BP AM will
appear above him (Bob Polaro & Allen Murphy).

It's easy to see why Snoopy won, Bugs Bunny just doesn't
have the long term playability that Snoopy does. Bugs Bunny gets
very hard very fast and younger players would have trouble getting very
far. Still, for seasoned players Bugs Bunny offers more action and
a challenge that Snoopy lacks. Did Atari make the right decision in
shelving Bugs for Snoopy? It's really up to the player as both games
are excellent in their own different ways.
| Version |
Cart Text |
Description |
| ?????? |
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Early version without title screen |
| ?????? |
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Almost complete. This is rom file
found on the web. |
| 8/4/83 |
Bugs 8-4 |
Final version complete with two player
mode |
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