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Good Luck Charlie Brown
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Name:
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Good Luck Charlie Brown |
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| Company: |
Atari |
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Model #:
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CX-26112 |
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Programmer:
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Christopher Omarzu (Programmer) &
Courtney Granner (Graphics) |
| Year: |
1984 |
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Released?
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No
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Notes:
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Prototype
discovered in 1996 |
Good Luck Charlie Brown should have been the last of the
Children's Work Shop releases, but never saw the light of day.
Although the game was found a long time ago, the rom had
not been dumped until quite recently so the game is still a bit
of a mystery. The only known version is very
incomplete with little gameplay implemented, but rumors persist
of a far more complete version in existence.

The game only consists of one screen in which you control
Charlie Brown as he flies his kite around the screen. At the
bottom of the screen there's a wind gauge which shows the speed
and direction of the wind. There's also a timer a the bottom
of the screen which slowly counts up which may be part of the
scoring system (based on total time instead of score). You
goal is to fly your kite as long as possible while avoiding birds,
balloons, rockets, and of course the deadly Kite Eating Tree.
According to the catalog description, if Charlie Brown lost
his kite he would have to earn another chance by raking leaves
(what fun!). Unfortunately this part of the game was not
implemented yet, although a possible graphic for a bag of leaves
is in the rom.

Pushing the joystick left and right moves Charlie Brown around
the screen. Pushing up and down will let out or pull in the
kite string, thus making the kite move up and down. If the
kite hits an obstacle the game will freeze for a moment and
Charlie Brown will have to start again, but if the kite hits the
Kite Eating Tree, Charlie Brown will actually flip over and all
the balloons will turn black due to the fact that they share a
color pallet with Charlie Brown and gets glitched up when he flips
over. Occasionally what appears to be lightning will flash
in the background, but doesn't seem to have any adverse effects
other than scaring the player (I actually jumped the first time
this happened). The lightning only appears if you move your
kite into the clouds and it increases if you move into the higher
layer of clouds.

Interestingly it appears that by using the second joystick the
player has some limited control the rom of balloons. This could be
the start of an unfinished two player variation of the game (code
hints at four possible variations), but it is very preliminary in
this prototype. There are no sounds or music in this version
of the game, but this isn't surprising since sounds and music were
usually one of the last things to finished. The graphics
appear to be top notch, but are slightly glitchy. For
example, the clouds appear to randomly disappear and reappear at
various times during the game. The row of birds also appears
to suffer from this, but not to the same degree as the
clouds. This is obviously a sign that the game was still
early in development.

According to the catalogs Good Luck Charlie Brown was supposed
to be to released Summer of 83, and since this prototype is dated
April of 84 we can assume development was taking longer than
expected. By 1984 Atari had canceled the Children's series
so Good Luck Charlie Brown would have been canceled with it.
It's a shame though, because what was finished looks rather
interesting.
| Version |
Cart Text |
Description |
| 4/18/84 |
Good Luck, Charlie Brown 18 Apr
84 |
Very Early version |
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|