|
|
Combat Two
|
Name:
|
Combat Two |
|
| Company: |
Atari |
|
Model #:
|
CX-26156 |
|
Programmer:
|
Unknown |
| Year: |
1982 |
|
Released?
|
No
|
|
Notes:
|
Prototype artwork was shown
in an Atari catalog |
Anyone who has played an Atari 2600 is familiar with the classic two
player shooting fest that is Combat. Not only was it the first game
released for the 2600, but it was also included with all new 2600's until
1982. Needless to say Combat was one of the most popular games for
the 2600 (and the most common much to the bane of collectors everywhere),
so it was only natural that Atari would want to make a sequel to the game
that started it all. But for a sequel to be successful, it needs
to add new twists without taking away any of the gameplay elements that
made the original game a hit. Unfortunately Atari only got the first
part right.

Combat Two does indeed at new twists to the old classic. The
first thing most people notice is that the cramped arena style boards
of the original have been replaced with a large landscape of forests,
rivers, and bridges. The forests give the player some cover from
enemy bullets as you can drive through the forest blocks, but must shoot
them out of the way to hit the player. The brick walls act very
similar to forest blocks, but cannot be driven through. The river
doesn't seem to effect the tanks at all as they can be driven over with
no penalty, it is unknown if the final version would allow the tanks to
go through the water or not. Bridges provide a route over the water
but with a large speed penalty, so perhaps the water is supposed to be
a barrier after all? Combat Two features a built in level designer
where players can set up the walls or forests on their side of the screen,
making for some interesting playfields.

Each player now has a base in a corner which they can take cover in.
This base provides shelter against a few hits, but also allows the
player to launch a cruise missile. The cruise missile automatically
homes in on the enemy for an almost guaranteed hit, but can only be shot
from within the base and takes time to recharge. Perhaps the biggest
change to the game is the addition of armor, each player now has three
layers of armor to protect their tank (no more one hit kills). Each
tank shot will lower the enemy's armor level by one, and a cruise missile
hit will lower it by two. Armor levels will recover over time, but
three successive hits will destroy the tank. You can tell how low
your armor level is by the color of the tank and by the status of the
tank picture in the status bar which will worsen with each hit. Unlike
its predecessor where each player had infinite lives, players in Combat
Two only have three lives to work with. The player left standing
at the end wins.

While all these new options may have made for a more interesting
game, they took away the gameplay elements that made the original so much
fun to play. Combat went from being a two player fast action shooting
fest to more of a slow strategy game, no longer suited for the quick grudge
match. Had Atari called this game "Tank Battle" or "Tank Commander"
no one would have batted an eye, but when you slap the Combat name onto
a game it had better live up to it's successor. Combat Two was just
too far of a departure from the original, and probably would have disappointed
many fans. Also disturbing is the fact that Combat Two is two players
only. This was ok in 1977, but by 1982 a computer AI should have
been implemented and would have improved the playability immensely. Only
tanks are featured in this version, it's thought that the final version
would have included the planes and jets that made the original such a
hit. Maybe a more complete version is out there somewhere...
| Version |
Cart Text |
Description |
| ?????? |
New Combat
|
Version released at CGE 2K1 |
Return
to 2600 Software
|