|
Communist Mutants From Space
Younger readers may be wondering what on earth is up with the
title of this game. To understand one has to travel back
to the early 80's where the Soviet Union and the US were locked
in the Cold War. While the Cold War wasn't an actual
conflict, it was a protracted period of heightened tensions
which threatened to turn into an actual war at any time.
In the early 60's the cold war hit its peak with the Cuban
Missile Crisis, after that it tensions, while still high, never
really reached the same level of 'threat of imminent
death'. By the early 80's the Cold War had become somewhat
of a joke with the Soviet Union rapidly falling apart and the US
eagerly trying to export all things American to countries behind
the Iron Curtain. Although the threat of nuclear war or a
Russian invasion was pretty low, entertainment at the time liked
to play up the possibility with movies like War Games, Red Dawn,
and umm... Spies Like Us? Anyway, Commie bashing was in
and Arcadia decided to re-brand their new game to fit the theme,
thus Communist Mutants From Space was born. ![]() Although the name may conjure up visions of a Space Invaders clone, Communist Mutants From Space (hereby called CMFS for the rest of this page) is actually a Galaxian clone with some extra twists. Not that this is a bad thing mind you, the extra options and the Mother Creature really do make CMFS an interesting game. One does have to wonder though how Starpath managed to keep the game on the market without invoking the wrath of Atari who actually licensed and released Galaxian for the 2600 in 1983. |
| Number of Players |
Fairly self
explanatory. CMFS supports up to four players. |
| Difficulty Level |
There are nine different difficulty levels |
| Shields |
Activated by pressing up on the joystick. If
this option is set to ON the player will have a once per
level shield that will protect them from all enemy fire
for about 5 seconds. |
| Time Warp |
Activated by pressing
down on the joystick. If this option is set to ON
the player can slow down the game once per level.
This is actually a pretty handy feature and lasts for
about 10 seconds. |
| Penetrating Fire |
If set to ON the players shots will move through enemies and hit everything in its path until it exits the top of the screen. |
| Guided Fire |
If set to On the player will be able to steer their shots using the joystick. |

| Version | Cart Text | Description |
| 4/29/82 | Space Eggs |
Final Version |