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Double Dunk
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Name:
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Double Dunk |
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| Company: |
Atari |
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Model #:
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CX-26159 |
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Programmer:
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Matthew Hubbard (ICC)
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| Year: |
1989 |
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Released?
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Yes
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Notes:
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Originally called
Super Basketball
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Unlike most sports on the 2600 which saw multiple titles,
there were only two basketball games ever released during the 23
year lifespan of the VCS. This is surprising given the
popularity of basketball and the universal appeal of the game.
Whatever the reason, Double Dunk was the first update to
basketball since the original Basketball which was released in
1978. Of course this is not counting the unreleased RS
Basketball title.

Instead of attempting to simulate real basketball (which would
have been very difficult on the 2600), Double Dunk is a two on two
half court shootout. Most of basketball's rules still apply,
you can shoot 3 pointers, pass, dunk, get fouled, and even set up
plays if you're so inclined. However most of the time it
just boils down to a standard two on two passing/shooting game.
Since most rules can be turned off you really only need to
pay attention to the rule that says you must clear the ball past
the end line before shooting. This rule is kind of annoying,
but keeps good players from abusing the ball time they get
possession.

Double Dunk sports many options that let the player
customize the game to their style of play. Players can
choose computer or human opponent, game length by time (2-15 min)
or score (10-48), allow 3 point shots, enable the 10 second clock,
enable 3 second lane violation, enable/disable fouls, and even
choose uniform color. With all these options available, even
the most skilled or novice player can have fun.

As mentioned earlier, players can set up certain
plays depending on whether they're on offense or defense.
However executing these plays is tricky and most of the time
they're not really necessary. Due to the limited number of
buttons available on the 2600 stick, plays are executed by
pressing the joysick in a specific direction then pressing the
fire button a specific amount of times (each button press
implimenting the next part of the play). For example, if you
wanted to try the Pick and Roll you would need to press the
joystick to the upper left or right, press the button to move your
inside man to set up the pick, press the button again to pass to
the inside man. Press it again to jump, and finally press it
once more to shoot. See? Simple!

Double Dunk is an excellent upgrade to the original
Basketball. Due to the failure of RS Basketball to see
release, 2600 sports fans were starved for any new basketball
title, and thankfully for them Double Dunk delivered. While
it may not be the most realistic basketball simulation, it plays
to the 2600's strengths. Just one question remains, exactly
how does one double dunk?
| Version |
Cart Text |
Description |
| 2/3/89 |
Double Dunk 2/3/89 |
Final Version |
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