Dragonstomper 7-23-82 (Version 39)

 

Excalibur was the original name of Dragonstomper, but was changed shortly before release.  Why Starpath decided to change the name is a mystery, but it may have had something to do with copyright issues.  This rom (Version 39) is a mid level WIP that was compiled from source code found on the Stella Gets a New Brain CD and has many differences from the final release.  You can see how the programmer was playing around with the game objects since the screen is very crowded in some areas and empty in others.  Excalibur also has a few items that didn't make it into the final release such as mazes and doors, making it very interesting study. 

According to the source code the date for this version is 7/23/82 but there is also a second file with a much later date of 9/23/82.

 

Prototype Differences
The game is still called Excalibur
The game only consists of the countryside area (the first load).
The map is incomplete with large empty areas and areas with many structures in close proximity.
The map is smaller
Structures which you cannot get to can appear beyond the boundaries of the map.  This usually happens on the right side.
The barrier preventing the player from moving too far off the screen is missing from the south.  This means the player can keep moving south and into an empty land with no objects.
The trees are facing the opposite direction
There are structures in the game which were removed from the final version such as Mazes, Gates, and Doors.  Doors will transport your character to a random location.
There are no Pits, Huts, or Temples in this version.

Your inventory show you are carrying game objects instead of items (swamp, grass, trap, bridge, tree, castle, church, maze, lake, door, gate).  Using any of these items has no effect.

There are no regular items in the game (keys, staves, rings, etc.), although they are in the game code.
Your character starts out with random str and dex
You start out with no gold
Structures other than churches cannot be entered and have no function
The donation amounts for the church are 250 or 20 gold rather than 200 or 15.
The bug which makes some objects (usually trees) appear larger than they should is much worse in this version and can effect all the object on the screen!
Resetting starts your character back at the original starting spot instead of where you currently are.
It is not possible to lose dexterity
Some monsters are not present in this version (Golems, Monkeys, Slimes, etc.)
Guards can appear as monsters (and are just as tough as they are in the normal game).
The Maniac monster is called a Smiler
The glowing hut with the ID Papers is missing although the Papers appear in the game code.
Traps can be in any place, not just around castles.
The grass is yellowish instead of green
There is no box around the input window
The blue bar at the bottom of the screen is missing
The green of the background extends all the way to the bottom of the screen
The left side of the screen has not been blacked out to hide the HMOV bars
The tune for defeating an enemy is different
When you die the screen plays the funeral march tune twice instead of Taps.  The screen then changes colors randomly.
When touching objects the text says 'A <object>' instead of just '<object>'

 

 

The version number is on the title screen

 

Guards can appear as normal monsters!

 

The map is very incomplete

 

Who puts traps around a church?

 

Here are some mazes and a door

 

My inventory says I'm carrying a swamp, grass, a trap...

 

A maze, lake, tree...

 

A door, gate, bridge...

 

Oh no it's Evil Otto!

 

Here's that blocky bug.

 

 

Return to Dragonstomper