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Dukes of Hazzard
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Name:
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Dukes of Hazzard |
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| Company: |
Atari |
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Model #:
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CX-2678 |
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Programmer:
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Mark R. Hahn |
| Year: |
1983 |
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Released?
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No
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Notes:
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Dukes of Hazzard was burned
onto actual ROMs and ready to be released but was canceled at the
last moment. |
Dukes of Hazzard is an oddity among prototypes in that it's really
not a prototype at all! Dukes of Hazzard was actually burned onto
regular ROM chips that were just about to be put into carts and shipped
when Atari abruptly decided to cancel the game. According to the
programmer the game was still being worked on, so it is a mystery as to
why Atari would go through the expense of manufacturing ROM chips. Perhaps
Atari was so desperate for a game for their Dukes of Hazzard license they
were willing to take whatever they could get their hands on?

The gameplay is pretty straightforward; you control the General Lee
and must attempt to break Daisy out of jail before Boss Hog can get his
slimy hands on her. To perform this jailbreak, you must drive the
General Lee to the top of a giant mazelike board and touch the jail (it's
the big square block marked JAIL). Along the way you must avoid
Sheriff Rosco P. Coltrane and Deputy Enos Strate as they attempt to put
an end to your reckless disregard for the law (wasn't this every episode
of the Dukes of Hazzard?).

The General Lee is represented by a little car (which looks
like a Volkswagen Beetle) with a white X on top. Rosco and Enos
are represented by little white cars with flashing lights (funny, they
looked larger on the show). If Rosco or Enos get too close to the
General Lee they will switch to ramming speed and smash into the side
of your car and you'll lose a life (what ever happened to just pulling
you over?). Scattered around the level are little piles of dots
(possibly caltrops), which you can pick up and drop in front of the enemy
to temporarily stun them. The problem with this is that usually
when you go to pick the caltrops up, you'll hit them instead. This
is one of the bugs in the game I mentioned earlier. If you make
it to the jail before Boss Hog grabs Daisy (which is shown at the top
of the screen), you'll be rewarded with a nice animation of the General
Lee jumping over a broken bridge (yeeha!) and are taken to the next level.
As I mentioned before, Dukes of Hazzard has a number of
bugs and gameplay issues. The most noticeable problem is the insane
speed the cops gain when they see you. If the cop car is anywhere
near you it will ram you instantly giving you almost no chance to escape
(and this happens alot). Beyond the difficulty concerns, bugs abound
in the games collision detection routine so getting hung up on walls and
barriers are a common experience. Even your only weapon is bugged
(the caltrop bug I mentioned earlier). You also seem to be able
to drive through the lakes occasionally, this may or may not be a bug
and depend on your speed (assuming you're jumping the lake). All
these bugs makes playing Dukes of Hazzard a frustrating experience, and
being able to get past level 2 is a major accomplishment.

It appears that Dukes of Hazzard may have been the victim
of some good old fashioned internal Atari territoriality. According
to the programmer he and his group were stationed in New York, while the
bulk of Atari's programming staff was located in California. Apparently
the California group didn't give the New York group much help or guidance
and they were sort of forced to wing it. To its credit, Dukes of
Hazzard is a game that shows alot of promise and for an unfinished prototype
it's not too bad (bugs and all). From the looks of it, I'd estimate
Dukes of Hazzard was only 90% complete.

Interestingly, this wasn't Atari's first attempt at a Dukes
of Hazzard game. Atari had previously attempted to rework the graphics
in the unreleased game Stunt Cycle (based on the stand alone unit) into
a Dukes of Hazzard type game. It's unknown why Atari abandoned the
Stunt Cycle version, but it may be because it was too outdated by the
time it was ready for release (Atari had moved onto 4K games). This
may explain why Atari was so eager to get this Dukes of Hazzard game out
the door as quickly as possible (perhaps Atari's use of the license was
about to expire?). Either way, it's quite obvious that this version
was not ready for release and need a bit of tweaking to make it playable.
Dukes of Hazzard is an interesting game with a lot of potential,
it's a shame Atari wasn't willing to wait until it was ready.
| Version |
Cart Text |
Description |
| 2/25 (056) |
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| 3/8 (067) |
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