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Dukes of Hazzard
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Name:
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Dukes of Hazzard |
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| Company: |
Atari |
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Model #:
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CX-2678 |
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Programmer:
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Mark R. Hahn |
| Year: |
1983 |
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Released?
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No
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Notes:
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Dukes of Hazzard
was burned onto actual ROMs and ready to be released but
was canceled at the last moment. |
Dukes of Hazzard is an oddity among prototypes in that it was
actually burned onto regular ROM chips. These chips were
just about to be put into carts and shipped when Atari abruptly
decided to cancel the game. According to the programmer
the game was still being worked on, so it is a mystery as to why
Atari would go through the expense of manufacturing ROM chips
for an incomplete game. The most plausible explanation is
a miscommunication somewhere along the management chain, but to
this day no one knows the exact reason.

The gameplay in Dukes of Hazzard is pretty straightforward. You
control the General Lee and must attempt to break Daisy out of
jail before Boss Hog can get his hands on her. To perform
this jailbreak, you must drive the General Lee to the top of a
giant maze-like board and touch the jail (it's the big square
block marked JAIL in case you get confused). Along the way
you must avoid Sheriff Rosco P. Coltrane and Deputy Enos Strate as
they attempt to put an end to your reckless disregard for the
law. Wasn't this every episode of the Dukes of Hazzard?

The General Lee is represented by a little car
which looks like a Volkswagen Beetle with a white X on top.
Rosco and Enos are represented by little white cars with flashing
lights. If Rosco or Enos get too close to the General Lee
they will switch to ramming speed and smash into the side of your
car and you'll lose a life (what ever happened to just pulling you
over?). Scattered around the level are little piles of dots
(possibly nails or caltrops), which you can pick up and drop in
front of the enemy to temporarily stun them. The problem
with this is that usually when you go to pick the nails up you'll
hit them instead (a bug that had not been fixed yet). If you
make it to the jail before Boss Hog grabs Daisy (which is shown at
the top of the screen), you'll be rewarded with a nice animation
of the General Lee jumping over a broken bridge and taken to the
next level.
As mentioned earlier, Dukes of Hazzard has a number
of bugs and gameplay issues stemming from it still being in
prototype form. The most noticeable problem is the insane
speed the cops gain when they see you. If the cop car is
anywhere near you it will ram you instantly giving you almost no
chance to escape (and this happens a lot). Beyond the
difficulty concerns, bugs abound in the games collision detection
routine so getting hung up on walls and barriers are a common
experience. Even your only weapon is bugged (the
nail/caltrop pick up bug mentioned earlier). You also seem
to be able to drive through the lakes occasionally, but this may
or may not be a bug and might depend on your speed (assuming
you're jumping the lake). There are also a number of
unexplained things in the game like a flashing square on level 3
that makes the cop cars turn away if you run over it. This
same level has a giant mysterious red plus sign in the center that
appears to serve no purpose. All these bugs make playing
Dukes of Hazzard a frustrating experience, and being able to get
past level 2 is a major accomplishment. This is just as well
since the game is actually resets if you make to level 20 (not
that that's possible without cheating).

It appears that Dukes of Hazzard may have been the
victim of some good old fashioned internal Atari
territoriality. According to the programmer he and his group
were stationed in New York, while the bulk of Atari's programming
staff was located in California. Apparently the California
group didn't give the New York group much help or guidance and
they were sort of forced to wing it. To its credit, Dukes of
Hazzard is a game that shows a lot of promise and for an
unfinished prototype it's not too bad (bugs and all). Dukes
of Hazzard also has the honor of being the first 16K Atari 2600
game. Mark had requested 16K to fit in all 256 levels he had
planned and Atari management had agreed.

Interestingly this wasn't Atari's first attempt at
a Dukes of Hazzard game. Atari had previously attempted to
rework the graphics in the unreleased game Stunt
Cycle (based on the stand alone unit) into a Dukes of
Hazzard type game. It's unknown why Atari abandoned the
Stunt Cycle version, but it may be because it was too outdated by
the time it was ready for release as Atari had moved onto 4K
games. This may explain why Atari was so eager to get this
substitute Dukes of Hazzard game out the door as quickly as
possible. However it's quite obvious that this version was
not ready for release and needs a lot of tweaking to make it
playable. Dukes of Hazzard is an interesting game with a lot of
potential, it's a shame Atari wasn't willing to wait until it was
ready.
Prototype Box
| Version |
Cart Text |
Description |
| ??????? |
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Prototype sold by
Best Electronics
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to 2600 Software
|