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Elf Adventure 4-22-83
This is the earliest known version of Elf Adventure. This
version is a very early demo that was used to test the movement of
all the characters only has minimal gameplay features
implemented. This prototype and the 5/2/83 prototype both
have the original adventure 'arrow sword' rather than the axe
found in the latest prototype, but the sword is white not black in
this version. Another interesting note is that the player
square is much larger in this prototype and is actually
rectangular.
On the starting screen there is a stationary figure and a
sword. The player can use the left joystick to change the
expression on the figure's face (only on this screen) or use the
right joystick to move the player (a black rectangle) around the
various screens. The player can pick up the sword, but it
only has an effect on the moving figure. Beyond the sword
there are two shields on the screen one down from the starting
area that the player can also pick up. These shields
(rings?) appear to have no function.
Going left brings the player to a screen which is either
empty, or has a figure constantly moving left to right with a
sword in hand (if he stole it and ran off). If the player
steals the sword from the figure he'll get angry and charge the
player, but will usually end up running into the sword and dying
briefly. If the figure succeeds in charging the player
he'll steal the sword back and either run around the screen or
move three screens to the right. The player can also drop
the sword and have the figure pick it up.
Going right from the starting screen brings the player to
a screen with two stationary figures (one frowning) and a
sword. Going right again bring the player to another
screen with a stationary figure. Usually the moving figure
is here moving in a constant diagonal pattern, but sometimes he
steals the sword and runs off three screens to the left.
Going up from any of these screens leads to a repeating
maze of sorts with several small rectangles. There is
nothing of note in these 'maze' screens.
Prototype Differences
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The Starting location is different. You
start the game on a screen with a stationary figure.
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The Room layout is very different. There are
open rooms with small blocks and what appear to be hedges.
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You can change the facial expressions on the
figure in the starting room with the left controller. |
The only objects implemented are the sword and
shield |
There is no collision detection with the walls.
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The rooms will repeat themselves if you leave them
in certain directions. This generally happens when
you leave through a wall, but many of the real exits do
this as well.
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Instead of a throwing axe, this version features a
sword. The sword works the same way as it did in the
original Adventure but it appears to be a bit
longer. Unlike the axe you only need to touch the
figures with the sword to kill them.
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Throwing doesn't seem to be implemented in this
version
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You cannot be killed
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There is no sound
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The walls are all a yellow/green color
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The sword is white instead of black |
The starting screen
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Two... Shields? Rings? Mirrors?
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These
guys just sit there
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I got the sword!
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That's what you get for
trying to steal
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You can play with the expressions on this guy's face
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