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The Entity
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Name:
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The Entity |
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| Company: |
20th Century Fox |
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Model #:
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11036 |
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Programmer:
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Mark Klein |
| Year: |
1982 |
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Released?
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No
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Notes:
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Based on the 1981
horror movie |
Based on the horror movie of the same name, The Entity is an
interesting action game by programmer Mark Klein who was also
responsible for two other unreleased TCF games (Pick Up and Look
Ahead). Much like his previous game Pick Up, The Entity
deals with a rather adult theme (the movie involved a young
woman who was being raped by a ghost). This could be why
20th Century Fox chose not to release the game.

Despite the name, the game itself really doesn't resemble the
movie "The Entity" at all. In the game your goal is to move
the Entity to the highest plane of existence before your energy
runs out (wasn't that called Nirvana?). How are you to
accomplish this goal you ask? An exorcism? One of those cool
Ghostbuster proton packs? A virgin sacrifice? Nope.
All you have at your disposal are walls. That's right,
walls...

The game is divided up into several rows (planes of existence)
similar to Taz, but in The Entity you can only see three rows on
the screen at one time. Between each of the rows is a portal
(hole) through which you must force the Entity. As
previously stated, this is accomplished through the careful
placement of walls (ok so they're really probably some kind of
electrostatic ectoplasmic energy barrier, but let's just call them
walls for now). The walls are moved by pressing the joystick
left and right. Once a wall lines up with the portal it will
'lock' into place, thus giving the bouncing Entity no where to go
but up.

At this point you may be saying to yourself "Hey
this sounds easy!" (you've got some nerve mister!), but there's
a catch. You see the Entity doesn't like to be pushed
around, in fact that makes him angry (you don't want to see him
when he's angry). So every time you force the Entity
through a portal it will begin to resist by bouncing faster and
pushing back on the walls more and more. Also keep in mind
that the Entity isn't stupid, if it sees that you're about to
trap him, he'll turn red and begin to go berserk. Trapping
the Entity once he turns red is a difficult task at best, so try
not to tip him off by keeping the walls back until the last
possible moment.

Thankfully you have a secret weapon up your
sleeve... Liquid Helium! (the secret weapon of choice for Entity
busters since 1982). By tapping the fire button you can
give the Entity a little squirt if the ol' He and slow him down
for a bit. Ironically it's the same Helium (located in a
tank at the bottom of the screen) which ultimately proves to be
your downfall. If you are unsuccessful in forcing the
Entity up through the planes of existence it will plunge into
the tank and cost you 25% of your energy (but on the bright side
the Entity will be slowed down for a short time).
Once you run out of energy the game is over.

So why was The Entity never released?
Several factors may have ultimately lead to The Entity's
demise. First and foremost was probably the games subject
matter. Not only was the movie a little 'adult', but it
wasn't exactly a box office success (unlike other TCF game's
such as Porky's or Fantastic Voyage). Another factor may
have been that The Entity's gameplay, which while fun, is not
stellar by any means and grows boring after only a short time.
Whatever the reason for its cancellation, The Entity is an
interesting look into the darker side of 20th Century Fox.
| Version |
Cart Text |
Description |
| 9/27/82 |
Entity 9/27/82 Rev.1
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Final Version?
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