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Espial
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Name:
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Espial |
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| Company: |
Tigervision |
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Model #:
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7-012 |
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Programmer:
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Unknown |
| Year: |
1984 |
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Released?
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Yes
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Notes:
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Port of the 1983
Orca arcade game
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Espial is yet another Tigervision port of an obscure Orca
arcade game. As the larger companies had the big name
developers locked up smaller companies like Tigervision had to
make due with smaller companies like Orca. Sometimes this
worked out quite well such as when Coleco ported many of Exidy's
sleeper hits to various home systems. Other times the
results were mixed like with Tigervision and Orca. While
Orca's arcade games weren't bad, they weren't chart toppers by
any means. In all Tigervision ported three Orca arcade
games to the 2600: River Patrol, Springer, and of course
Espial. Tigervision had also planned on porting two other
Orca games (Sky Lancer and Changes) but these never made it out
the doors.

Although it sounds like yet another made up name for a game,
Espial is actually a real word which means to watch and
observe. Of course this has nothing to do with the actual
game it's attached to... Espial is basically a Xevious clone
with less variety. The background story states that you are
a plucky space pilot attempting to attack a giant star ship with
your fighter (where have I hear that one before?). As is the
standard with space themed shooters you have your standard laser
shots that you use to destroy incoming enemies and as this is a
Xevious knock off you also have a bomb crosshair which you can use
to bomb ground targets. Since the 2600 only has one fire
button you shoot and drop bombs at the same time.

The only really interesting thing that stands out with Espial
are the scrolling backgrounds. The programmer did an amazing
job with using the blocky playfield graphics to make interesting
backgrounds that give the illusion of flying over a giant star
ship or alien landscape. Using playfield graphics also freed
up other resources for the programmer to use for the incoming
enemy objects, of which there are a lot. The programmer used
an interesting technique to manage the flicker that is normally
associated with 2600 games that have a lot of moving
enemies. Instead of just having the enemies flicker at a
'normal' rate, the programmer made them flicker so fast that they
end up looking ethereal and ghostly. This solves the problem
of distracting flicker at the cost of the enemies looking very
light and getting somewhat lost in the background.

There are three different levels but they're all pretty much the
same with the exception of the backgrounds. The first level
has standard ships and two different kinds of ground targets which
may or may not shoot bombs at you. The second level (an
outright rip off of the famous Xevious Nazca bird graphics except
in butterfly form) is more of the same with some different looking
enemies and ground targets that always fire at you (and much
faster). The third level has a funky diamond looking
background with no ground targets but is entirely populated with
diamond shaped ships which home in on you and will start coming at
you from behind! Thankfully all three stages are quite short
so you won't get too bored as they cycle through. At the
start and end of each level a short plucky little tune is played
but there is no music during the levels themselves.

Espial is a competent little shooter but brings
absolutely nothing new to the table. It's a game you'd play
for a week or so then move onto something else while mourning the
$49.99 you spent on it. As Espial was released at the start
of the crash in early 1984, it had a fairly small print run which
makes it a bit of a rarity today. Interestingly Espial was
also released for the TI-99/4a, which is even rarer than the 2600
version but looks and plays about the same. It's hard to
make a game stand out when the source material is pretty bland
itself but the 2600 version of Espial tries its best and is worth
at least one playthrough if you can find it.
| Version |
Cart Text |
Description |
| 1/19/84 |
Espial (PAL) Jan 19,84
|
Review Copy |
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