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E.T.: The Extra-Terrestrial
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Name:
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E.T.: The Extra-Terrestrial |
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| Company: |
Atari |
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Model #:
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CX-2674 |
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Programmers:
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Howard Scott Warshaw (Programmer) & Jerome Domurat
(Graphics) |
| Year: |
1982 |
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Released?
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Yes
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Notes:
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Designed and programmed
in only 6 weeks |
Known as the game that brought down an empire, E.T. was one of the
first signs that there was trouble in paradise at Atari. Developed
in only 6 weeks, E.T. was a complicated puzzle game that frustrated many
players with its odd gameplay and frustrating flaws (pits anyone?). Atari
paid $25 million dollars for the rights to E.T. betting that it would
be the most popular game of 1982. In anticipation for the high demand
for E.T., Atari manufactured over 5 million carts in time for the Christmas
season (more carts than Atari 2600 units!). Unfortunately word got
out the game was about as much fun to play as Russian roulette and Atari
was left with millions of unsold E.T. carts (sales figures were only about
1 to 1.5 million). These carts were secretly buried in a landfill
at Alomogordo New Mexico (along with a few million unsold Pac-Man carts),
which were then crushed with a steam roller, covered in cement, and consequently
forgotten about. Many gamers have tried to find the exact location
of the landfill over the years, but no one has been successful.

E.T. was doomed from the start. Atari had backed itself into
a corner negotiating the rights to E.T. and needed to get the game out
by the Christmas buying season. This gave programmer HSW only six
weeks to come up with and program the hit game of the year (no problem,
I'll have it on your desk by three). Given the limited amount of
time he had to work with, E.T. turned out quite well, but was not the
type of game the public was expecting. Instead of an action game
the public wanted, E.T. was complex adventure game along the lines of
HSW's other famous 2600 game Raiders of the Lost Ark, in which the player
had to recover pieces of a communications device (the E.T. Phone) hidden
in pits scattered throughout several maze-like screens. To make
matters worse getting out of the pits was difficult and buggy, so E.T.
would usually fall right back in. Had this tiny bug been fixed,
E.T. might have gotten a warmer reception.

While E.T. is off falling into pits (does anyone remember
a pit anywhere in the movie?), he can collect candy pieces (Reeses Pieces)
to give to Elliot. Each Candy piece given to Elliot is worth 770
bonus points (a nice round number), plus if E.T. has nine pieces Elliot
will give him a phone piece. For some strange reason if E.T. collects
more than 22 candy pieces he will be penalized energy points (too much
sugar maybe?). According to the manual E.T. can score 1000 points
for each extra piece over the limit, unfortunately this doesn't happen
as he scores the same 770 points he did before. Even more astonishing
is that the manual states that the energy penalty and bonus points happen
after 31 pieces (not 22), this isn't even possible since only 31 pieces
appear in the game total! Sounds like someone didn't do their job proofreading
the instructions.

E.T. also needs to be careful of the FBI Agent and the
Scientist who are running around trying to nab him; if they succeed they
will take him back to the lab for a nice probing and steal a phone piece.
But E.T. is not defenseless, he can use his alien powers to perform
various actions in certain areas which are indicated in the status bar.
These actions include: Find phone piece (indicates which pit it's
in), Call Elliot, Scare away the bad guys, Eat Candy (for energy), Teleport
one screen, Phone Home (with all the phone pieces). E.T. can also
levitate out of pits, and run like the wind (seriously!), but all of these
actions take energy to perform. If E.T. runs out of energy Elliot
will come and resurrect him up to three times (who knew Elliot could play
God?).

During his pit diving expeditions, E.T. may run across
a wilted flower at the bottom of a pit. E.T. can use his powers to revive
the flower for an extra life. The flower is actually the key to
revealing HSW's initials hidden in the game. If E.T. retrieves all
the phone pieces, gives Elliot 7 candy pieces, and revives a flower on
the first level it will turn into a Yar from Yar's Revenge. After
winning the game, do this again, and flower will turn into Indiana Jones
from ROTLA! Win the game again; repeat the same steps and HSW3 will
appear in your score after reviving the third flower.

While it may not the best 2600 game of all time, E.T. is
certainly an interesting adventure game that deserved a better fate than
being the scapegoat for Atari's mismanagement. Unfortunately E.T.
will be forever damned as the game that ruined Atari, sealed in its desert
grave for all eternity.
| Version |
Cart Text |
Description |
| 8-30-82 |
ET 8-30 EPROM cartridge
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