|
|
Star Wars: Ewok Adventure
|
Name:
|
Star Wars: Ewok Adventure |
|
| Company: |
Parker Brothers |
|
Model #:
|
N/A |
|
Programmer:
|
Larry Gelberg |
| Year: |
1983 |
|
Released?
|
No
|
|
Notes:
|
Originally called "Revenge
of the Jedi: Game I". A prototype box with this title exists.
|
Star Wars: Ewok Adventure was one of the games everyone was sure existed
somewhere, but didn't turn up until 1997 when a collector had a friend
whose father worked at Parker Brothers give him one of the most sought
after 2600 games in existence. Unfortunately the rom was never distributed
for various reasons ranging from fear of lawsuits from Lucasfilm to the
possibility of selling it on Ebay. While this prototype was never
seen again (most likely sold to a collector in a private deal), a PAL
version was discovered in 2001 and finally dumped for the gaming community
to enjoy. Recently another NTSC prototype was discovered in a thrift
shop near Boston, and will hopefully be dumped soon.

The gameplay can best be described as a combination of Sky Jinks and
Frontline (if you can picture that I'm impressed). You control an
Ewok glider and must attempt to destroy the shield generator bunker hidden
on the forest moon of Endor. This can be done in one of two ways,
either you can land your hang glider on the bunker doorstep after picking
up some explosives from your buddy in the woods, or you can take control
of an AT-ST Walker or Speeder Bike to do the job. Of course the
Imperials aren't just going to hand over a Walker or Speeder Bike because
you asked nicely, your going to have to take it from them "Ewok Commando"
style.

Your first task is to control the glider and not to crash into the various
forest obstacles (trees, rivers, and boulders), not to mention the Imperial
forces (speeders, walkers, and stormtroopers). The glider can be
controlled by pushing left or right to rotate clockwise or counterclockwise,
and by pressing up and down to either dive or climb. Diving downwards
puts you directly into dangers path but lets you gain speed, climbing
upwards will take you high above the danger but you'll begin to loose
speed. The controls take a bit of getting used to, but become almost
second nature after awhile. Scattered throughout the forest are large
swirls, which will instantly boost your altitude without a reduction in
speed if you fly over them. Think of them as giant forest fans.

Your Ewok buddy isn't defenseless; he's carrying several
large bags of rocks to rain down destruction upon the enemy (maybe that's
why he has trouble getting off the ground?). To sling rocks at your
enemies simply press the fire button, but be careful as you only have
a limited supply (indicated at the bottom of the screen). If you
run out of rocks you can reload by flying low over a boulder screen. You
can also avoid enemies all together by flying over them, but the taller
the enemy the harder it is to fly over them.

Of course if you go about destroying all the vehicles you
see you'll never be able to infiltrate the bunker, you need to take control
of an enemy vehicle. To confiscate an enemy vehicle you must carefully
fly over it while exactly matching its altitude (you can use the shadows
on the ground to help determine you altitude). This is rather tricky,
but if you succeed you'll have your very own Imperial vehicle to smash
the bunker with. Unfortunately you'll soon notice that Ewoks can't
drive worth shit, and the vehicle will basically be out of control. You
can loosely affect which way the vehicle is going with the joystick, but
it's mostly a matter of luck. If you're skillful enough you can
take the vehicle to the bunker for the final showdown. The arrow
at the bottom of the screen will show you which way the bunker lies and
will disappear when you're directly beneath it.

The bunker screen is really easy, simply drive your vehicle
up to or land your hang glider the doorway. You'll see a lone
Ewok run out of the bunker and it will blow up. After this you'll
be taken to level two which has more obstacles to avoid and now the enemy
fires at you! Also take note that from level two onward you must
pick up explosives from your Ewok buddy in the woods to blow up the bunker
with the hang glider (destroying it with a vehicle doesn't required the
extra firepower). From level three onward your glider will initially
be hard to control until you fly over a fellow Ewok in the forest (I guess
he fixes your glider). You can tell if your glider has been "fixed"
because the screen boarder will change from blue to red. If you're
bored you can find programmer Larry Gelberg's initials hidden in the game
by flying all the way to the bottom mountain range from any "green" screen.
You'll see the initials LG beneath the mountains, but they'll look like
TG since the PAL version doesn't scroll far enough down to reveal the
bottom part of the L. If you complete the sixth level, at the start
of every new level you'll see the words "Tribe Member" indicating that
you have way too much time on your hands.

Ewok Adventure is a fun yet challenging game. Unlike
most other PB games which were based off arcade games, Ewok Adventure
didn't have to live up to an already existing game so there is not feeling
of being "let down" when the conversion didn't go well. About the
only complaint I can make is the lack of in-game music. Programmer
Larry Gelberg explains the lack of music this way:
"With Ewok Adventure, I always wish that we had enough room for music,
but that was a fairly graphics intensive game, so we didn't have enough
memory (even with our whopping 8K!) for tunes.
So why was Ewok Adventure never released? One word: Controls. According
to Larry:
"I had this artistic vision of the purity of the hang-glider controls
- forward dives and speeds you up, back climbs and slows you down,
and catching thermals every now and then maintained your altitude.
The marketing weasels either didn't get it or just didn't like
it. They tried time and time again to get me to put in a mode
where you just go in the direction where you point the joystick. But
I was young and arrogant and refused, and they ultimately killed the
game. Sorry, everyone."
So because some marketing weasels couldn't figure out how to control the
glider the game was ultimately cancelled. How's that for management
at work? It's a pity that Ewok Adventure never got released, because
it's simply awesome, and the best Star Wars game overall for the 2600.
Well at least we can finally play Ewok Adventure after a 20-year
absence, and it was well worth the wait.
| Version |
Cart Text |
Description |
| RLS.1 |
ATARI-2600 EWOK 8K RLS.1 |
Final Version |
| RLS.1
PAL |
ATARI-2600 EWOK 8K RLS.1 PAL |
Final Version (PAL) |
Return
to 2600 Software
|