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Immies & Aggies
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Name: |
Immies & Aggies |
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| Company: |
Zimag |
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Model #: |
715-111 |
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Programmer: |
Unknown |
| Year: |
1983 |
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Released? |
Yes (see below) |
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Notes: |
Released by Suntek as Spectracube Invasion |
Talk about a game with convoluted history! It was once thought that Immies and Aggies, along with Pizza Chef, Spinning Fireball, and A Mysterious Thief, were all original games developed by a PAL company called Suntek. However after much research it has been determined that these are in fact original NTSC games released by two different companies called Zimag and Vidco, which may have been related somehow. So why were these games developed for the NTSC market but never released? Read on to find out.

Immies and Aggies is an odd shooting game that involves
marbles (yes marbles). For you see, Immies and Aggies are actually
types of marbles (Aggies are agates, while Immies are glass imitations
of agates), although from the game graphics you really can't tell. In
fact the graphics consist mostly of squares that appear to be randomly
placed around the screen. If you squint and stare really hard at
the screen you can almost imagine that those squares are anything (marbles,
alien bases, E.T. carts, etc.). However the poor graphics really
don't distract much from the poor gameplay. There's a reason these
things weren't released in the US...

The goal of the game appears to be to shoot the proper
colored marble (square) with your little blaster. On the top of
the screen there is colored box that displays the current color, while
several different shaped squares will appear in a random pattern in the
middle of the screen. As the colored box slowly disappears, you
must shoot as many squares matching the current color as you can. Many
times there will not be any squares of the proper color, so you will have
to wait a few seconds for more squares to appear. Once the colored
box completely disappears, it will be replaced by a new color which you
will have to match.

Occasionally as you shoot the squares strange little oval shaped enemies
will roll towards you from one side of the screen (evil marbles?). You
can either choose to avoid them, or shoot them for points. Since
these enemies move so slowly and don't follow you, they are never a threat
and are completely pointless. In fact the only challenge in the
entire game is to keep from falling asleep while playing this dud. There
are 14 different variations, but all they do is slightly speed up the
time it takes for the color to change and the speed of the enemy marbles.

Immies & Aggies seems more like an unfinished programming experiment
rather than a complete game. Not only does it lack any challenge, but it's
absolutely no fun. According to the Zimag catalog Immies & Aggies
was planned for a spring of 1983 release, so apparently they thought this
game had promise. Although Zimag thankfully went under before they
could release this game, Suntek decided to release this game as Spectracube Invasion to a poor unsuspecting European public.
There's a reason that some games never get released...
| Version |
Cart Text |
Description |
| ?/??/83 |
Aggies |
Only known NTSC prototype |
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