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Kyphus
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Name:
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Kyphus |
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| Company: |
Apollo |
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Model #:
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2007 |
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Programmer:
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Tim Martin |
| Year: |
1982 |
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Released?
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No
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Notes:
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Discovered in 2006 |
Over the years Apollo has released some strange games.
From the airline luggage simulator Lost Luggage to the egg
throwing antics of Wabbit, Apollo was never afraid to release
something different. Therefore it's no surprise that when a
new unknown Apollo prototype surfaced, it featured some
interesting gameplay. However Kyphus may be the strangest
game from Apollo yet...

Looking a little like a cross between Racquetball
and Space Cavern, Kyphus is an odd game in which the player must
maneuver a dumpy looking guy through a pseudo-3D maze of rooms
avoiding what appears to be a glowing cloud that shoots lasers,
while being followed by a multi-colored robot that just might be a
monkey in disguise. Like I said, this game is weird!.

Unfortunately, this prototype is very incomplete.
There appears to be no collision detection, few sounds, and
almost no gameplay. The only thing one can really do in this
prototype is to move run from room to room, although with no
collision detection implemented there is no threat from the robot
or cloud. Each room of the maze appears to have a different
color, and has three to four exits (two on the sides and one at
the top and bottom). The maze is made up of 64 rooms, but
doesn't appear to have a set pattern.

As you move through maze, you may notice the score and life
counters start displaying odd letters and numbers. These
number and letters are actually variable values in hex decimal
notation. The programmer used these numbers to help
determine the values of various game variables while developing
the game. The counters at the top of the screen display
the players position coordinates, the left two digits in the
score are a timer of some sort that is continually counting
down, while the right two digits appear to be the room number.
It is unusual to see these in game unless it is very early
in the development cycle.

Although the prototype isn't very playable, by taking a
look in the game itself we can puzzle out some planned gameplay.
Hidden in the code are three words: Protect, Destroy, and
Invoke. It is thought that these are commands the player
would give the robot to make it do certain things. Also
hidden in the game code are graphics for what appears to be a
large monkey that would have replaced the robot. It is
currently unknown how the monkey would be used in the game, and
there is no way to trigger it (without hacking the code) in the
current prototype.

Although Kyphus is unplayble in its current state, it shows
quite a bit of promise. Getting the 2600 to display
anything that looks remotely like 3D is an amazing feat.
It is thought that in the final version of the game the
player would have a weapon of some type to shoot at the cloud
and robot, but the object of the game is still unclear.
Hopefully a more complete version of the game will turn up
someday, but for now we can be happy in that another lost
prototype has finally been found.
A picture of the box was shown
in a few Apollo advertisements. It appears to show a
wizard battling evil clouds in a temple which is fairly close to
the gameplay in the current prototype.
Two prototype labels also
surfaced in an eBay auction in 2019.
| Version |
Cart Text |
Description |
| ?/??/83 |
|
Only known prototype |
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