Mr. Do!'s Castle
|Mr. Do!'s Castle
|Originally designed by Coleco,
but released by Parker Brothers after Coleco left the 2600 market
There are two types of games in world; those that make good 2600 games,
and those that should never have been attempted. Unfortunately Mr.
do!'s Castle falls into the later category. Mr. do!'s Castle was a
complex and fast paced action game, a good company might have been able
to capture some of the spirit of the arcade game, but we had Coleco...
Mr. Do is back, and this time he's got a castle (I guess he got tired
of living underground). Unfortunately he's discovered that Unicorns
like to live in his castle too. But these aren't cute white creatures
of fantasy movies, these are nasty two legged squat monsters with horns
on their heads. Armed only with his magic hammer Mr. Do must smash
blocks on top of the Unicorns heads in order to rid his castle of them
forever. Mr. Do can also smash out floor tiles to make holes for
the Unicorns to fall into, but bopping Unicorns through holes only makes
them angry, and they will multiply.
There are three types of Unicorns: Red, Yellow, and Green
(shouldn't yellow and blue make green?). Red Unicorns are the normal
grunts, slow and easy to kill. Yellow unicorns spawn from Red Unicorns
that have been smashed through floor tiles or left alone too long, these
guys are a little faster and a little smarter than their Red cousins. Green
Unicorns come from, you guessed it, Yellow Unicorns! Green Unicorns
are the absolute worst because they're lightning fast and too smart to
fall for most of your tricks. They also have a bad tendency to multiply
when your not looking.
There are two ways to beat each board. Mr. Do can
either destroy all the Unicorns (this is normally how you win), or he
can bash out all the Cherry blocks scattered around the level. Hitting
all the Cherry blocks is very difficult to do, but is sometimes the wiser
way to go once the Unicorns get out of control. You can also use
Skull blocks to kill the Unicorns, these blocks appear on either end of
a row of blocks. Smashing both Skull blocks will cause all the blocks
in between to fall crushing many Unicorns at once. The area
in between is then replaced by a slatted bridge which cannot be smashed
out. Also scattered around the level are three Key blocks, smashing
all three Keys will open the doors at the top of the screen. Inside
this door is a magic coat of arms which will turn all the Unicorns into
those funny Lettermen (from Mr. Do!). Smashing these Lettermen with
your hammer will not only eliminate a Unicorn, but will score you a letter.
Spell out the word EXTRA and you'll get an extra life.
Unfortunately the 2600 version falls short on many counts.
Many of the gameplay elements from other versions have been simplified
or changed all together. This is especially noticeable with the
swinging ladders which Mr. Do can push to swing it from one side of hole
to the other. This affects which side of the level Mr. Do or the
Unicorns will appear on they climb up the ladder. In all other versions
these ladders can be used to push Unicorns away from you (simply kick
them while the Unicorn is climbing up), but in the 2600 version once a
Unicorn climbs the ladder you can't move it. Small changes like
this can really mess up a players strategy. Also lacking in the
2600 version are the beautiful graphics which made Mr. do!'s Castle a fun
game to watch as well as play. On the 2600 the graphics are very
blocky and undefined making it hard to line up your hammer with the block
your trying to smash.. Some games can be watered down and still
play well on the 2600, Mr. do!'s Castle simply isn't one of them.
||Atari 2600 Mr. Do 8K RLS.2 7/11/84
to 2600 Software