|
Night Driver
Name:
|
Night Driver
|

|
Company: |
Atari |
Model #:
|
CX-2633 |
Programmer:
|
Rob Fulop |
Year: |
1980 |
Released?
|
Yes
|
Notes:
|
Port of the 1976
Atari Coin-Op
|
Night Driver was one of Atari's earliest car racing
games. Being such an early arcade game, there was no way
for the game to display the complex graphics like modern racers
have so Atari cheated by setting the game at night. The
only graphics you'll see are the little bars that represent the
sides of the road as it weaves and winds its way around.
In fact the arcade game didn't even have graphics for the
car! Instead there was a decal of a car situated in the
center of the screen. Despite the lack of fancy graphics,
Night Driver really did a nice job at simulating speeding around
a dark winding road.

The goal of Night Driver is simple, avoid cars and
hitting the sides of the road while scoring as many points as
possible before the timer expires. Points are scored by
passing certain points on the course. Speed is the name of
the game as the faster you go, the more distance you can cover
before time runs out. The controls are fairly simple, the
fire button accelerates (you ain't got any breaks!) and the paddle
controller acts like a steering wheel. If you hit a car or
the sides of the road you'll stop dead and the screen will flash
for a few seconds, eating up precious time but leaving your car no
worse for wear.

Unlike most Atari 2600 arcade ports where features
were stripped out, the 2600 version actually adds some in!
Not only is the game now in color, but there are also now other
cars to avoid and some scenery on the side of the road (trees and
houses). This is because the arcade version was a fairly
primitive and already several years old by the time the 2600 port
was made. These new features add a lot of replay value to a
rather simple game. The 2600 port even adds randomized roads
and the ability to play indefinitely with no timer. One
thing the 2600 port did take out is the ability to shift gears
(due to only having one button available), but this really doesn't
detract from the gameplay. The left difficulty switch
controls whether or not cars honk before they appear (to give you
warning) and the right switch controls your cars maximum speed.

There's an bug. If you've got the paddle
turned all the way to the left and then turn it very quickly all
the way to the right on a turn when the screen is very busy (lots
of objects on the screen) the game code will miss the screen
retrace due to it processing too much data and cause the screen to
roll. This situation only happens very rarely in actual game
play and most players will never see it. Another bug
involves the timer not immediately starting after the game is
reset, but this bug seems to be harder to trigger.
Although it's quite a simple game, Night Driver is
one of the better earlier 2600 titles. While the 2600
version doesn't scroll as smoothly as its arcade cousin, it still
simulates a great sense of speed. While it won't win any
awards for its graphics (your car looks more like a cannon), the
gameplay is solid and that's what counts.
Version |
Cart Text |
Description |
12/13/79
|
Night Driver EPROMs
|
Final Version
|
Return
to 2600 Software
|