Prototype
Differences
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Upon starting the
game, Pengo's graphics on the title screen appears to
have glitchy movement. This is because the
initialization code misses a CLD command which clears
the decimal flag. So all addition and
subtraction operations are assuming BCD numbers
(Binary Coded Decimal) and leads to wrong results.
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The copyright still says 1983 |
The copyright text is in a different font |
The graphics for Pengo are different, especially
his face which appears to be nothing more than a beak!
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Pengo’s death animation is different
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You start with 5 lives
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The Color/B&W
switch controls music instead of the left difficulty
switch - Color=ON, B&W=OFF |
Pengo is slower
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The level
layouts are different |
There are only four different ice patterns, after
which they start repeating |
The background music
doesn't mute when other tunes/sounds are played |
Pushing an ice block at the
start of the game will cut off the opening tune |
Some sounds are missing such as
breaking an ice block and squishing a Sno-bee |
The sound for pushing the walls
is higher pitched than the 1-4-84 prototype and different
from the final version
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