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Sky Patrol
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Name:
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Sky Patrol |
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| Company: |
Imagic |
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Model #:
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IA3409 |
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Programmer:
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Brad Stewart |
| Year: |
1982 |
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Released?
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No
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Notes:
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A prototype label
and box
exists |
Also known as Aerial Ace, Sky Patrol was a hot air
balloon simulator and was the only Imagic title for the 2600
never to be released. The prototype for this game was shown at
the 82 CES show, complete with a mock up of what the production
box
and label
would have looked like. The picture on the label,
displaying World War I vintage biplanes attacking a
dirigible, is interesting as it shows more of what the
final game would have looked like if it had been completed

As it stands, the game is playable but very incomplete.
You start the game with a hot air balloon sitting on a
launch pad in the middle of a field. You can launch the balloon
by filling it with enough hot air, or land it by letting the air
out. The amount of hot air in the balloon is directly
controlled by how high the burner flame is, and the burner flame
is controlled pushing the joystick up and down. The height
of the burner flame is shown as a red bar at the bottom of the
screen. The green bar displays the amount of fuel for your
burner, which is slowly whittled away as you use your burner.
Once the fuel has been completely depleted, your balloon
can only hover a few feet off the ground and is completely at
the mercy of the wind (so don't let this happen). If you
find yourself having fuel issues, you give yourself unlimited
fuel by putting the left difficulty switch in the B
position. The blue bar doesn't appear to be functional,
but is probably a distance or damage gauge. Pushing right
and left will alternate the display between the gauges and your
score.

Although you can control the altitude of your balloon by
filling or letting the air out of your balloon, you have no
direct control over the direction in which you move. This
is where the wind and those little clouds come in. By
moving around to different altitudes you can catch different
wind currents and thus somewhat control what direction you're
going. The direction and speed of the wind currents varies
depending on the altitude (there are 9 cloud / wind levels in
all), but you can tell which way the wind is blowing by watching
which way the clouds drift. Remember that there is a
slight delay between when you add or let air out of your balloon
and when you change altitude, so plan accordingly.

According to programmer Brad Stewart, the original
object of the game was to attempt to get your balloon from Point
A to Point B in as fast a time as possible. However as
time went on the design of the game changed into something a bit
more action oriented. According to the new story line the
player is now piloting a WWI observation balloon and trying to
avoid being shot down by the German army. This prototype
appears to be of the 'action' version of the game, rather than
the earlier 'race' version.

As previously mentioned, the goal of the game is stop
enemy troops without being shot down. Although several of
the enemy troops are present in the game, they are completely
harmless in this early prototype. As you lazily drift
along you will see tanks and anti-aircraft guns that in the
final version of the game would have fired on the player,
forcing them to ascend upwards to safety. There are also
factories, hangars, and trees to spot, but these objects will
not attempt to fire on the player. There is also what appears to
be a man waving his arms next to an odd object at the end of the
course. This is actually a downed pilot and the black
object is a crashed plane (think old-fashioned bi-plane crashed
straight down). As he appears at the end of the course,
finding the pilot may have been the ultimate goal of the game.
Spotting each object is worth a set amount of points, but if the
ground is not visible when you first see an object you will not
earn any points until you move off the screen and come back.

The final version of the game would also have introduced
enemy planes, dirigibles, rockets, and possibly trains into the
enemy mix, making the game far more challenging. However
development of the game was stopped before any of these could be
implemented (although parts of the enemy dirigible graphics
appear in the game code). Although Brad's original vision
for Sky Patrol would have probably gotten the cold shoulder from
the gaming public (hot air balloon racing isn't exactly
mainstream), the action oriented observation balloon version
might have been quirky enough to be a niche success.
Sky
Patrol Box
Sky
Patrol Cartridge
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