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Snow White
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Name:
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Snow White |
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| Company: |
Atari |
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Model #:
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CX-26107 |
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Programmers:
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Greg Easter (Programmer) & Mimi Nyden
(Graphics)
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| Year: |
1982 |
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Released?
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No
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Notes:
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Two different
versions exist
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Once thought to have never even been started, a prototype for
Snow White turned up on Ebay back in 1999 but with a massive
reserve price. Even though the bids (which were in excess
of $1,500) never met the reserve, the prototype was sold to an
individual afterwards and eventually archived. While the
game may not be 100% complete, it gives us a glimpse at what
Atari had in mind for their next Disney title. Your task
is to guide the Seven Dwarfs through the enchanted forest as
they search for Prince Charming who must save Snow White from
the evil queen.

The first thing you'll notice about Snow White are the excellent
graphics on the title screen. The Old English lettering is
well done, considering how blocky the 2600's graphics usually are.
The next screen shows how many dwarves you have in reserve,
and how close the Queen with the poisoned apple is to Snow White.
Since there are seven dwarves in the movie, you get seven
attempts to save Snow White (but seriously, would you really trust
Dopey to rescue Snow White?). The timer at the top of the
screen, which shows the Evil Queen slowly advancing towards Snow
White with the poisoned apple, is very similar to the one used in
Dukes of Hazzard with Boss Hog and Daisy Duke. If the Queen
reaches Snow White the game is over. After your dwarf
marches off, you are taken to the mine scene.

The Mine
Your quest to save Snow White starts out in the Dwarf's diamond
mine. You see a nice large-scale representation of your
dwarf marching through a 3D looking mine. The mine walls may
just blue blocks, but the lanterns are nicely rendered, and 3D
effect is really well done. Every now and then you'll see
little sparkling dots (diamonds), which you can collect to use
against the bat on the next screen. You can collect up to 12
diamonds (shown in the upper right corner), but to exit the mine
you must collect a red diamond (red dot). If your playing
the game in hard mode (difficulty A) there are small obstacles you
must avoid in the mine and rocks will drop from the ceiling.
The collision detection is a bit wonky as sometimes your dwarf
won't collect the diamond even though he's right next to it.
This may mean that the diamond must touch your dwarf's hand
which bobs up and down. Either way, after you collect the
red diamond you are taken to the river screen.

The River
This level is rather buggy but playable. On
this screen you see a river running along the bottom with a log
moving back and forth and a bat which will randomly teleport
about. Your dwarf can only move on the banks of the river
which are represented by three brown blobs. Your goal is to
get to the bank on the far right side of the river, this is
accomplished by jumping and riding on the log. If your dwarf
falls into the river he'll drown and you'll lose a life (dwarves
don't swim I guess). If your playing the game in hard mode
(difficulty A) the raven will attempt to drop 'raven dust' on
dwarf causing him to fall into the river. You can scare the
raven away with the diamonds you collecting in the mine by
pressing the fire button as the dust is dropping. If you
press the button before the raven drops the dust and nothing will
happen.
As previously mentioned, this screen has a bug in
it that affects the log. Many times when you attempt to jump
on the log you'll end up in the river instead. There's no
sure fire fix for this bug, but there are a few things you can do
to help turn the odds in your favor. First, always jump on
the center of the log for the sides of it seem to be buggy.
Second, try and jump from the center of the bank.
While it's still possible to make the jump from the left or
right side, your odds seem to be best from the center. Once
you're on the log try not to move around, there seems to be a bug
which can cause you to fall off the log if you move around too
much.
Once you make it to the right bank, you'll move
into the evil forest.

The Evil Forest
This is the third and final screen in the game.
On this screen evil trees will move in and out from the
sides of the screen attempting to grab your dwarf. If the
trees touch your dwarf, you'll loose a life and go back to the
mine screen. The goal of this screen to to find the correct
path out of the evil forest which is represented by a small white
line which randomly appears at the bottom of the screen.
Touching this line is rather hard, and it may take a few
minutes until you succeed. If your playing in hard mode, the
raven will again attempt to drop dust on you again as it did at
the river. Once again you can use the diamonds you collect
to stop the dust after they're dropped.

If you successfully find the path out of the evil
forest the Evil Queen will be chased off by Prince Charming and
you'll be rewarded with a victory screen showing the dwarves
dancing around while some cool music plays. If the various
screens seem a little disjointed there's a reason for that.
According to Greg only the first screen was part of his original
idea:
"The first scene with the
dwarf running through the mine actually was my idea, but the
other two scenes were pure marketing. The second scene
they stole from the Frogger arcade game. The final scene in the
game, which is supposed to be the Magic Forest, is completely
abstract. As one programmer put it, 'So this dwarf just
runs along in the forest until he accidentally steps on a
nail?' Which is about what it looks like. I knew it
was ridiculous when I was writing the code, but I didn't care
because I considered myself a hired gun."

Snow White was ultimately canceled due to
managerial indecision. The marketing managers couldn't make
up their minds on what kind of game they wanted and were changing
their minds daily (so much so Greg started calling it 'Snow White
and the Seven Versions'). One of the more outlandish ideas
was to change the game to a non-action title based around the
magic mirror (how exactly this would have worked is
unknown). Eventually the first version was scrapped and a
completely different version was created which only featured one
type of level (a scrolling mine) instead of the three different
styles of the original. This second version seems to have
pleased marketing more than the first and was considered for
release but Atari ultimately cancelled their children's line up
before this could happen. Greg eventually decided to shelve
Snow White until management could make up their minds, and went to
work on another 2600 game called Mark of the Mole (which also went
unreleased).
| Version |
Cart Text |
Description |
| 11/9/82 |
Snow White 11-9-82 |
Version 1 |
| 2/9/83 |
Snow White 2-9-83 |
Version 2 |
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