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Stargate
Name:
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Stargate |
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Company: |
Atari |
Model #:
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CX-26120 |
Programmer:
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Bill Aspromonte |
Year: |
1984 |
Released?
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Yes
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Notes:
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Renamed Defender II
when released in 1988
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Stargate was the 1982 sequel to Williams' smash arcade hit
Defender. Stargate's name was changed to Defender II
sometime after 1984 due to some kind of copyright problem.
As with most sequels, Stargate didn't change the game
formula that helped make the original game a hit. Instead
Stargate expanded on the formula.
Stargate added a number of new features to the
Defender formula including new enemies, new abilities, and of
course stargates! Stargates allow players to instantly warp
from one area of the level to another, which can be very handy if
used right. Stargates can also be used to warp forward
levels if four or more humanoids are carried into them. The
ability to score bonus points for carrying multiple humanoids is
also a new feature first introduced in this game.
Other new abilities include the Inviso power,
which is basically a super cloaking device. Using Inviso
makes your ship invisible and allows it to pass through all
enemies and their shots. However you can still shoot while
"Inviso", so make the most your Inviso time. Stargate also
includes the ability to enter Hyperspace. Entering
Hyperspace is just as dangerous as it was in defender, and while
it can save your life in an emergency it can also blow you to
smithereens. Use the Hyperspace option sparingly!

Stargate is one of the few Atari 2600 games that
made use of two joysticks. Mapping all these abilities to a
single button joystick would have been impossible, so instead of
stripping them out like some developers would have done, Bill
decided to make use of a second joystick. While this may
sound confusing, it actually works surprising well. The fire
button activates Smartbombs, up activates Inviso, and back
activates Hyperspace. Once you run out Smartbombs the fire
button will activate Inviso and after you run out of that it will
activate Hyperspace.
Much like Joust, Stargate has several different
special waves. Wave 5 (and every 10 waves afterwards) are
Yllabian Dog Fight waves were the only enemies are the difficult
to kill Yllabian Space Guppies and Dynamos. Every 10th wave
is a FireBomber Showdown wave where all the enemies will be
FireBombers. These themed waves add a bit fun to the game
and an extra challenge.

The graphics is Stargate are some of the best to
grace the 2600. Not only are they colorful and impressive
looking, but they mirror the arcade game quite well. The
game also plays amazingly well with almost all the features from
the arcade game being implemented. The scrolling
mountain-like landscape is especially impressive and the game
doesn't have any flicker. Oddly enough Stargate was renamed
Defender II when it was released as a red box game in 1988.
The title screen was changed to match the new name, but everything
else was left the same. This was done for legal reasons so
that Williams could own the copyright on the name Defender.
Both names work, so the change isn't as bad as it could have been.
Version |
Cart Text |
Description |
2/6/84
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Stargate 2-6
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?/??/84
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Stargate |
Final Version |
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to 2600 Software
|