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Super Baseball
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Name:
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Super Baseball |
|
| Company: |
Atari |
|
Model #:
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CX-26152 |
|
Programmers:
|
Joseph Tung (RealSports
Baseball)
Bob Ashworth (ICC) (Super Baseball) |
| Year: |
1988 |
|
Released?
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Yes
|
|
Notes:
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Super Baseball is
an update to RealSports Baseball |
Atari was always the master of repackaging, and Super Baseball
is a prime example. If Super Baseball looks familiar it
should, Super Baseball is nothing more than a cleaned up version
of RealSports Baseball. Why Atari decided to recycle a
baseball game from 1982 and release it in 1988 is unknown, but
the results were unimpressive. What Atari really needed
was a completely new game, but then again Atari Corp. always was
known for doing everything on the cheap.

Although they may look nearly identical, Super Baseball has
actually been slightly enhanced over RS Baseball. There's
a snazzy title screen and a menu for selecting some of the
options (although the difficulty switches are still used to
control the player speed). The players are now
mono-colored, but their animation is much smother and they look
a bit more human (although not much). The blocky playfield
looks exactly the same, except the dirt is now a darker color
and the score boxes are black instead of brown. The
biggest difference though is that The computer AI has been
overhauled. Unfortunately this new overhauled AI
introduced several new bugs that were not present in the
original RS Baseball.

If the difficulty switch is set so the computer has fast
players the human player will almost never be able to get on
base (forget about home runs!). It's impossible to
successfully bunt against the computer opponent, and the
computer pitcher never throws balls (everything is a
strike). It's not all bad news though, several bugs in the
gameplay were also fixed such as accidentally throwing the ball
over the head of the fielders (an annoying bug from RS Baseball)
and the ability to win a game by simply stealing bases over and
over again.

It's understandable that Atari wanted a fresh new baseball
game for the late 2600 market, but it's a complete head
scratcher as to why they decided to do the bare minimum to such
an old game rather than design a new one from scratch.
Atari (and ICC) decided to program a completely new Basketball
game called Double Dunk (originally Super Basketball) instead of
upgrading the unreleased RealSports Basketball, so why cheap out
on Super Baseball? Needless to say Super Baseball didn't
set the world on fire, but at this point few people were buying
a cheap 2600 for its sports games anyway.
| Version |
Cart Text |
Description |
| ?-??-88 |
S. Baseball |
Final Version |
Return
to 2600 Software
|