to the Milton Bradley game of the same name
Not to be confused with the Milton Bradley pseudo 3-D
space shooter of the same name, this Survival Run is a
strange action game featuring an odd looking man running
around a screen trying to collect blocks while avoiding
an equally odd looking alien. When this prototype
surfaced in a lot of EPROM chips in early 2004, no one
was quite sure what to make of it. Obviously it
had nothing to do with Milton Bradley game, but yet no
one could match it up with the description from any
unreleased game. Finally through some careful
research it was determined that this prototype was
actually an unreleased game by Data Age.
Survival Run can best be described as a
weird cross between Pac-Man and a platform game.
According to an advertisement, you have entered the
'deadly cosmic portal' (why on earth would you enter
something labeled DEADLY?) and have been plunged into a
negative universe full of deadly ammonia and narrow
walkways that span a liquid nitrogen sea (seriously, who
designed this world?). Your only hope for survival
is to grab Korbinian cubes that will neutralize the air
while avoiding the 'diabolical Dylak'. The game
itself seems very incomplete but is fairly playable.
There are two different action screens that repeat over
and over until the player loses all his lives. There
is also a sort of weird victory screen that can best be
summed up as 'creepy'.
This screen is the most difficult of the
two. Here you must run up and down six different
walkways that are floating over a deadly ocean of liquid
nitrogen (wouldn't you freeze to death just by standing
too close?). Randomly placed on the walkways are
yellow squares called Korbinian cubes which the player
must collect. To get to the other walkways the
player must carefully jump from the little platforms that
appear on the sides of the walkways. Jumping over
the ocean is rather difficult as you must hold down the
button first THEN push left or right. This leads to
a lot of unintentional and frustrating deaths. On an
amusing side note, it appears that your character is
wearing a top hat when he dies due to the blocky graphics
(I think those are supposed to be ears).
Of course it wouldn't be much of a game
without something to make your task a bit more difficult,
something like say... an alien! Yes that right,
Survival Run has its very own alien called the Dylak.
Unfortunately for you, this alien isn't one of those
cute E.T. guys, this one is out to eat you! Making
your life truly miserable is the fact that the Dylak can
walk on water. That's right, this little bugger has
free reign of the entire screen. While avoiding the
Dylak is difficult, it is possible with a little luck.
Once all the cubes have been collected, you can exit
to the next screen by moving to the top of one of the
Another interesting fact about this screen
is that it appears that the programmer was playing around
with a primitive ripple effect. As you move around
the screen the graphics will occasionally appear to become
stretched in certain spots, only to go back to normal a
few moves later. At first this was thought to be a
programming glitch, but now it looks more and more like
this was intentional. This effect is not present on
the second screen.
This screen is similar to the first, but
lacks the lanes and water (or any background at all for
that matter). Here you can run around the screen
collecting cubes without fear of falling in the water.
As with the first screen the Dylak is here to try
and catch you, but this time around things are a bit more
fair. Once all the cubes have been collected, the
player must touch the red blob at the top of the screen
(an apple?). Touching the blob will trigger the
This is the strangest screen of the
three. According to the advertisement, by collecting
all the Korbinian cubes you achieve super strength and can
push the Dylak into the deadly sea (which probably won't
do much good considering he can walk all over it on the
first screen). However as this version is
incomplete, once you touch the red blob it will turn into
a large copy of the player (maybe this is your super
charged self?) and several people will appear on the
screen while some victory music plays (sorry, no Dylak
style revenge). It is unknown what this screen is
supposed to represent, but it is most likely just a
placeholder for the unfinished ending or an early idea
that was scrapped before the advertisement was made.
Due to the incomplete nature of this
prototype it isn't fair to pass judgment on it.
However if it was to remain true to form for Data
Age, the end result probably wouldn't have been much
better. It is unknown why Data Age stopped
development on Survival Run, but it may have been due to
the game not shaping up as well as they had hoped.
While it may not be the best unreleased game out
there, Survival Run is still an interesting footnote in
An brief advertisement
was shown for Survival Run in some magazines.
to 2600 Software