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Wizard
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Name:
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Wizard |
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| Company: |
Atari |
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Model #:
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N/A |
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Programmer:
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Chris Crawford |
| Year: |
1980 |
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Released?
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No
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Notes:
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The last of Atari's 2K games.
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If there was ever an obscure prototype it's Wizard.
Wizard was to be the last of Atari's 2K games, but went
unreleased in favor of the new 4K games. Chris Crawford
puts it this way:
"Wizard was spec'd as a 2K game, but just four
months later, when it was ready, the marketing people had
decided that everything should be 4K, so they asked me if I
could expand it to 4K. To be honest, I really didn't
want to work on the 2600 -- I was eager to get going on the
800. So I told them that you don't just expand a 2K game to
4K: you start from scratch and design it for 4K from the
ground up. That was true, and marketing lost interest,
so I got to move to the 800."
Since Wizard was never advertised in any Atari catalogs and it
was never assigned a part number, most people don't even know if
its existence.

Wizard can best be described as a cross between Berzerk and
Wizard of Wor. You control a wizard (at least I think he's a
wizard), who must attempt to destroy the swirling star shaped
creature. The board layout is a giant maze, which makes it
hard to run from the creature and to get a clean shot off.
Unfortunately the creature can move through the maze walls,
but thankfully it can't shoot through them. Once you take a
shot you'll notice that your wizard dims a bit, this means you are
recharging, and cannot shoot. Once your wizard is done
recharging he will light back up again, and you can take another
shot. You don't have to worry about aiming you shots, as you
will automatically shoot in the direction of the creature.
This makes it easy to run away but still take shots at the
creature.

Your wizard starts out with zero damage (indicated by the right
number), and will die if the damage counter reaches 99. Each
shot you take from the creature causes you two points of damage,
touching the creature will also cause you two points of
damage. As you take more and more damage your wizard will
weaken until he finally dies. In your weakened state you
will move slower and take longer to recharge.

The creatures damage counter is on the left side of the screen.
Each time you shoot the creature it will take two points so
damage and be stunned for a few seconds. This is your chance
to get away to a safe distance and hide as you recharge. The
creature is normally invisible unless it's shooting at you or it
has taken a hit. You can tell where the creature is by
listening to the "heartbeat" in the background. The closer
the creature, the louder the sound.

If you manage to get the creature's damage counter up to 99, it
will turn black and die. Your victory is short lived however
as a new and more deadly creature will replace the old one.
Each new creature starts with less damage than the previous one,
and moves and shoots much faster. Each time you kill the
creature your kill counter (next to the creatures damage counter)
will go up by one, and your damage counter will go down
significantly.

Wizard has a unique two player feature where one player can
control the wizard while the other player controls the creature.
Since the creature is normally invisible, the second player
must move blindly about the maze until he comes in range of the
wizard. The second player's creature will automatically fire
at the player making his job slightly easier. This
interesting twist on the normal two player variation shows some
innovation not seen in many games.

Hidden in a random part of the maze is a small glowing flame.
If the left difficulty switch is set to A then you Wizard
has the added task of defending the flame. If the creature
touches the flame your wizard will slow down as his source of
power has been captured. On the easy setting the flame is
invulnerable to the creature and doesn't have any affect on the
game.

While Wizard may not look like much today, it's amazingly fun in
short bursts. Unfortunately by the time Wizard was ready to
be released (early 1980), Atari was starting to make 4K games with
better sounds and graphics than their 2K predecessors.
According to programmer Chris Crawford "It didn't fit well
into the product line". Wizard was simply too dated to be
released as is, and Chris didn't want to redesign it as a 4K game
so it was quietly cancelled.
| Version |
Cart Text |
Description |
| 2/21/80 |
Wizard 2/21/80 |
Final version
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4/23/80
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Wizard 4-23-80
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Final version
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to 2600 Software
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