| 
            
           | 
          
            3-D Zapper
            
            
              
                
                  | 
                     Name: 
                   | 
                  3-D Zapper 
                     | 
                  
                    
                    
                    
                    
                   | 
                 
                
                  | Company: | 
                  U.S. Games 
                     | 
                 
                
                  | 
                     Model #: 
                   | 
                  N/A | 
                 
                
                  | 
                     Programmers: 
                   | 
                  Todd Marshall
                      (Wickstead Design) 
                     | 
                 
                
                  | Year: | 
                  1982 | 
                 
                
                  | 
                     Released? 
                   | 
                  No 
                   | 
                 
                
                  | 
                     Notes: 
                   | 
                  Requires 3-D
                      Glasses 
                     | 
                 
              
             
              
            In the early 1980's 3-D was seeing a brief resurgence. 
                Originally developed in the the mid 1850's, the anaglyph
                (Red/Blue) 3-D process takes two different images (one red, one
                blue) and offsets them slightly. When viewed through special
                glasses with one blue eye and one red eye it makes the image
                look like it's three dimensional.  Although movies briefly
                experimented with the idea in the early 1920's, it wouldn't be
                until the 1950's when 3-D movies and comic books enjoyed wide,
                yet brief, popularity.  Why the 3-D gimmick
                came back is anyone's guess, but the trend died again
                quickly.  But not before giving us such classics as Friday
                the 13th Part 3 in 3-D, Jaws 3 in 3-D, and 3-D Zapper? 
               
              
             
            Ok so 3-D Zapper wasn't a movie, but rather it was an
              attempt by Wickstead Design to design a 3-D based shooter on the
              2600 to cash in on the current craze.  Wickstead Design
              wasn't the only company perusing a 3-D 2600 game at the time,
              Amiga (through Videosoft) was developing several 3-D based games
              that actually made it to the prototype stage (3-D
                Ghost Attack, 3-D
                Genesis, and 3-D
                Havok).  Activision and Spectravideo had also expressed
              interest in the possibility of doing a 3-D game, but it's not
              known how far those plans got. 
              
             
             
            In its current state 3-D Zapper is only a tech demo.  The
              player can move the zapper at the bottom of the screen left and
              right and shoot at the various geometry shapes that fly around the
              screen.  By pressing up and down the player can select the
              distance into the background they want to shoot.  When
              pushing up and down the two parts of the zapper (the red and blue)
              will move further apart or merge together and the beam they fire
              will either get smaller and thinner or larger and thicker. 
              It's a rather nice effect that really stands out in this early
              demo. 
            
             
              
             
             
            Unfortunately that's really all there is to the demo. 
              While the player can technically hit the various shapes (indicated
              by the screen flashing red briefly), they don't explode or
              disappear in any way.  The collision detection (as is usually
              the case with 3-D games) is also a bit dodgy.  The shapes
              themselves don't fire back or attack the player in any way and
              there is no sound in the demo.  The demo will continually run
              until it is turned off as there is no way to win or lose yet.
            
              
             
            
            Although it's somewhat simplistic looking in its
              early state, 3-D Zapper was showing some interesting
              potential.  Internal memos show that in addition to the
              simple one screen version of the game (limited to 4K), there were
              plans for a deluxe 8K version that would add two additional stages
              to the game and improve on the gameplay.  The second stage
              would consist of a large mothership style boss (possibly looking
              like the large UFO from the earlier demo), while the third stage
              would have the player control a robot that needed to travel down a
              long road and enter a castle while avoiding enemies. 
              Interestingly this proposed third stage looked very similar to the
              second stage in Amiga's 3-D
                Ghost Attack.  Unfortunately neither version of the
              game was to be, and the project was canceled for unknown reasons.
             
             
              
              
             
            
              
                
                  | Version | 
                  Cart Text | 
                  Description | 
                 
                
                  | 12/15/82 | 
                  3D Space 12/15/82 
                     | 
                  Non-Playable Demo 
                     | 
                 
                
                  | ?/??/83 | 
                  3D 2 | 
                  Playable Demo | 
                 
              
             
              
            Return
                    to 2600 Software 
             |