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Battlezone
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Name:
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Battlezone |
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| Company: |
Atari |
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Model #:
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CX-5239 |
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Programmer:
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Alan Merrill? |
| Year: |
1983 |
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Released?
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No
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Notes:
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Scheduled to be released
November 1983 |
It looks like Battlezone, it sounds like Battlezone, it plays like...
did I mention it looks like Battlezone? Battlezone starts off promisingly
enough with a nice 3D lettered title screen and a really cool rendition
of "Ride of the Valkyries", but after playing for only a few minutes one
can see that Atari still had alot of work left to do on this game...

The first thing you'll notice is that the cool vector mountain range
in the background has been replaced with some solid blue mountains, Atari
was forced to resort to a raster background due to the limitations of
the 5200 hardware. This isn't a big loss, but I miss the neat erupting
volcano. Thankfully Atari decided to stay true to the arcade original
and do the rest of the game in vector graphics, unfortunately it quickly
becomes obvious that the 5200 just wasn't up to the task. Instead
of the objects on the screen slowly scaling (growing larger or smaller)
to simulate movement, they seem to just jump from one size to the next.
What you basically see is an object go from small (far away) to
large (right next to you) in only a second or two instead of over a period
of several seconds. Not only does this make the graphics look ragged
(objects don't tend to look good when they jump rapidly), but it gives
the game a very choppy feeling.

While one can overlook the scaling problems (this was the
5200 after all, nobody expected it to be perfect), the collision detection
still needs some major work. For some reason your shots don't seem to
hit the enemy tank about 50% of the time, this could be due to a error
in the collision detection or be caused by the afore mentioned scaling
problem. There have been times when I was nose to nose with a enemy
tank and had my shots go right through it and drift off to the left or
right (which I think has something to do with the scaling). Although
you may have a devil of a time hitting them, the enemy tanks don't seem
to have any problem hitting you. Assuming your shot actually hits
the enemy, you're treated to nice explosion of parts which is a surprising
since most home versions tend to leave out little bits of eye candy like
this. Although tanks can consistently be destroyed with some practice,
the flying saucer appears to be almost impossible to hit. While
the flying saucer was rare to see in the arcade, it seems to appear way
too often in this version (accompanied by it's annoying sound). If
you actually manage to score a hit, it will simply fade away with a weird
'bong' sound.

Gameplay problems aside, the sounds and graphics are top
notch (for the 5200 anyway). The sounds appear to be all there (including
a neat little sound when you run into an obstacle), although seem to be
a little sparse but that's how they were in the arcade game as well. The
graphics are very nice vectors, which other than the scaling problems,
seem to mirror the arcade fairly well. One minor gripe is that when
you get shot your screen doesn't crack down the middle like it does in
the arcade, instead you're treated to a weird little starburst pattern
that has a line connecting them. While it's interesting to see the
computer draw them (it draws one starburst, sends out a line then draws
another, sends out a line, etc.) it's nothing like the arcade. I
have no idea why this was changed; perhaps the programmer thought it was
more interesting? Another gripe is that you can see some glitches
in the vector shapes on the screen when you force them to scale at a rapid
rate; this is probably a result of the 5200 pushing too many vectors at
once.

One interesting thing I should point out is that Battlezone
gives you the option of using two joysticks to simulate the way movement
is done in the arcade version. Although it can be difficult to get
used it, using dual joysticks really improves the feel of the game dramatically.
It was long assumed that Battlezone would have been packaged in an oversized
box with a joystick coupler in the same way Space Dungeon and Robotron:
2084 were, but a picture of the prototype box seen in the movie Cloak & Dagger has shown that it was actually a regular sized box.

Overall Battlezone shows promise but it still needs some
major tweaking before being a finished product, I'd estimate this version
is about 95% complete. Since Battlezone was scheduled for a November
release and this version is dated late September, Atari may have realized
that they weren't going to be able to get all the needed changes finished
in time to meet the released date and scrapped it. It's a shame
since this prototype shows a lot of promise, and could have made a fine
addition to the 5200 library.
| Version |
Cart Text |
Description |
| 9/15/83 |
Battlezone (Basketball 10-11) |
Almost Complete |
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