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Defender
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Name:
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Defender |
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| Company: |
Atari |
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Model #:
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CX-5218 |
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Programmer:
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Steve Baker |
| Year: |
1982 |
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Released?
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Yes
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Notes:
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Programmer Steve Baker also
programmed Defender's sequel Stargate |
Defender was an instant classic when it hit the arcades in 1980 due
its unique blend of speed, difficulty, and addictive gameplay. But
did you know that Defender was actually deemed to be a flop when it was
shown for the first time? It seems that most experts thought that
Defender's high difficulty level would turn off most causal gamers, but
in a strange twist of fate it would be that very difficulty that would
end up making Defender one of the highest grossing games in history (well
over a billion dollars). For it seems that many gamers would spend
hours studying the enemy's patterns trying to come up with a strategy
that would allow them to survive just a little bit longer (pumping in
quarters the whole time).

Needless to say Atari had to have this arcade juggernaut
for its home systems and versions were planned for the Atari 2600, 5200,
and 400/800. While the 2600's limitations made the VCS version somewhat
of a disappointment, the 5200 was capable of bringing Defender home in
all its arcade glory. However instead of tapping one of their internal
programmers to program this version, Atari decided to bring in newcomer
Steve Baker to handle the programming. Steve was no stranger to
Defender, he had once written a version of it for the Apple IIe while
learning to program, so he was a natural to bring it to the 5200.

Since the 5200 controller has two buttons it makes playing
the game a breeze. No longer do you have to move to the bottom of
the screen or hit the spacebar to use a smart bomb, now mass death and
destruction are a simple button press away. Hyperspace is handled
by pressing one of the keypad buttons, which actually makes it useful
since you can actually hit it quickly enough to get out of trouble. This
was a huge problem in the Atari 400/800 which required you to hit a key
on the keyboard to hyperspace. The non-centering 5200 controllers
don't seem to hinder the gameplay at all and seem quite natural after
a few minutes. Interestingly Defender supports the 5200 trak-ball
(although it's not recommended) even though it wasn't released until nearly
a year later. The instruction manual even lists it as a "future
accessory".

The graphics in this version are fairly spot on and show
the 5200's ability to bring the arcade experience home (which is good
since it was supposed to be the home arcade machine). The sounds
aren't exactly the same as they are in the arcade, but many people (including
myself) actually like them better. There's only a slight hint of
slowdown and flicker present in the game, and only when there's a mass
of enemies on the screen. However it's the gameplay where Defender
really shines, Steve put alot of effort into this version to make sure
it was 100% arcade accurate and it shows. Overall the 5200 version
of Defender is one of the best arcade ports on the 5200, and certainly
belongs in every 5200 owners library.
| Version |
Cart Text |
Description |
| 8/15/82 |
Def. |
Final Version |
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