The Dreadnaught Factor

Name:
The Dreadnaught Factor
Company: Activision
Model #:
FZ-005
Programmer:
Eric Nickell
Year: 1984
Released?
Yes
Notes:
Originally developed for the Intellivision

 

The Dreadnaught Factor is an interesting action game originally developed by Cheshire Engineering for the Intellivision (they also created Beamrider which was also ported to the Atari systems along with several other Intellivision only games).  The goal of the game is simple, you must take your Hyperfighter and destroy all the Dreadnaught ships before they reach the Stargate.  Dreadnaughts are giant ships that resemble Star War's Star Destroyers.  In fact the whole game seems to be strongly influenced by the Rebel assault on the Star Destroyers from Return of the Jedi.  Not that that's a bad thing, in fact The Dreadnaught Factor feels more like a Star Wars game than most of the Star Wars games that were released around the same time.

 

After viewing the status screen showing how many fighters you have remaining, number of Dreadnaughts remaining,  and how close they are to the Stargate, you'll be launched into a direct assault the giant Dreadnaught.  Each Dreadnaught is uniquely shaped and is comprised of a number cannons, missile silos, energy vents, and ship launchers that need to be destroyed.  Each Dreadnaught also has a bridge and engines that can be destroyed to reduce the firing rate and speed to the Stargate respectively.  However your main goal is to simply destroy all the energy vents as this is the only way to bring down the Dreadnaught. 

 

Your Hyperfighter is equipped with two types of weapons, laser bolts and strontium bombs.  Laser bolts can be used to destroy cannons, ship launchers, and the bridge, while bombs are needed to destroy energy vents, engines, and missile silos.  Once you reach the end of the Dreadnaught you'll automatically loop around for another attack run.  You can continue attacking the Dreadnaught until it reaches the Stargate.  Once this happens it's game over, so make sure you're efficient with your runs or make targeting the engines your first priority.

 

Interestingly the Atari 400/800 and 5200 ports of Dreadnaught Factor scroll vertically while the original Intellivision port scrolls horizontally.  This is due to each systems hardware strengths and weaknesses.  I personally find the vertically scrolling versions easier than the horizontal scrolling intellivision version, but your mileage may vary.  The Dreadnaught factor is a fun game that has enough difficulty levels to keep even the most seasoned gamer coming back from more.  There's even an insane level called 'You've Got To Be Kidding Me" which has you go up against an army of a hundred Dreadnaughts shooting at top speed.  I can't believe anyone could legitimately beat this level without cheating, but it's still fun that they threw it into the game.



Version Cart Text Description
?/??/84 The Dreadnaught Factor FZ-005 (C) 1983, 1984 Activision, Inc.
Final Version

 

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