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Looney Tunes Hotel
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Name:
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Looney Tunes Hotel |
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| Company: |
Atari |
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Model #:
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N/A |
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Programmer:
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Unknown |
| Year: |
1983 |
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Released?
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No
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Notes:
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Part of the 5200 children's
series |
As they had done with the CCW series on the 2600, Atari was planning
on using popular children's television and cartoon characters in several
5200 games in an attempt to attract non-gamers to the struggling system.
Looney Tunes was a perfect fit since Time Warner owned Atari at
the time (1983) and they had access to all the WB characters for use in
video games. Unfortunately, much like in his 2600 game Bugs was
about to get the shaft for a second time.

Looney Tunes Hotel starts out promisingly enough. The
title screen displays a fairly well done (if not slightly scary) face
of Bugs Bunny with a nice rendition version of the Looney Tunes theme
playing in the background. At the bottom of the screen we are introduced
to the games cast: Elmer Fudd, Bugs Bunny, Yosemite Sam, and Devil (I
assume they mean Taz and not THE Devil). Pressing the Start button
begins the game.

Looney Tunes Hotel is played on a series of five levels
which makes up "the hotel" (use your imagination). On each level
there are eleven doors which Bugs can open and close using the top fire
button. Opening doors will reveal carrots, bombs, arrows, or nothing
at all. The goal of the Looney Tunes Hotel is simple, Bugs must
close all the doors (except those with arrows) before the bonus timer
runs out. However it wouldn't be much of a game if Bugs could
go about closing the doors unmolested. To make things a bit more
interesting Elmer appears to have taken to wandering around the floors
of the hotel (sleep walking?) opening doors and knocking Bugs down (costing
him precious time). Every time Elmer opens a closed door the bonus
timer will go down by 1,000 points. When the timer reaches zero
the game ends.

Also wandering about the floors is Yosemite Sam.
Unlike the cartoons Sam doesn't pull out his six-shooters and
start blasting at Bugs, instead Yosemite Sam rolls bombs along the floor
which will knock bugs down if they hit him. Bugs can avoid bombs
by hiding in doorways or by switching floors via the arrows (He's a
freakin' rabbit! Why can't he jump?). Sam will also knock
down Bugs if he catches him, so avoid getting to close! If Bugs
has the carrot (found behind some doors) he can safely touch Sam and
Elmer and rack up big points. Of course Sam and Elmer aren't stupid
(ok so they are), and will run away from Bugs while he's eating a carrot.

The third member of our enemy trio is Taz (the Devil).
Starting on level three Taz will hide behind closed doors just
waiting to pounce on an unsuspecting Bugs. Try not to open doors
unless you're in desperate need of a carrot (even then think twice).
Other than the carrot, Bugs has no real weapons to use against
Sam, Elmer, and Taz. However if you're talented you can have Bugs
pick up the bombs (using the bottom fire button) he finds behind doors
and leave them in front of Sam and Elmer (Taz zips away too quickly).
If they blow up while they're near it will stun them for a few
moments, however timing the bombs just right is near impossible so it's
recommended that you simply avoid them. Elmer can blow himself
up by opening a door with a bomb behind it (serves him right for sticking
his nose where it doesn't belong). Bugs can use this to his advantage
by sabotaging doors with the bombs he finds (he's a wascally rabbit).

To move from floor to floor bugs has to enter one of
the doors with the large up or down arrows. These arrows act like
elevators, taking Bugs in the appropriate direction. However when
Bugs moves to the new floor he'll automatically open up any door he
lands on, therefore it's best to start from either the top or bottom
of the screen and work your way from there. Elmer and Sam can't
use the arrows, but they seem to be able to move from floor to floor
by simply walking off the screen. As the levels increase the difficulty
climbs dramatically. Elmer begins to sprint rather than walk across
the floors, and Sam rolls bombs at ungodly speeds. Also the higher
the difficulty level, the more doors that start open at the beginning
of the board (and the higher the likelihood that Taz is hiding behind
one of them).

It is unknown why Atari stopped development on Looney
Tunes Hotel, but it may have had something to do with Atari's decision
to market the 5200 as an "Arcade Machine" rather than a console for
the whole family. Another popular theory is that Atari's sale
to the Tramiels in 1984 killed the game off since they wouldn't own
the rights to Bugs Bunny anymore. Although this theory makes sense
since evidence shows that development was stopped in mid March of 1983,
well before the Tramiel take over. Prior assessments have put
Looney Tunes Hotel at about 50% completion, but after some serious research
it has been determined that the game is closer to 85% or 90% complete.
Only some rough graphics and a high difficulty level keep the
game from being complete.

Looney Tunes Hotel is proof that Atari was developing
new and interesting game ideas for the 5200. Why they chose
not to release LTH is unknown, but the 5200 could have used more unique
games like this. Interestingly Phillips released a game
with almost the exact same gameplay called Hotel Mario for their ill-fated
CD-i system. I wonder if Atari ever knew Phillips stole their
idea (I wonder if Phillips even knew?).
Special thanks to Mitch (The 7800 Guy) for helping me
figure out how to play this game.
| Version |
Cart Text |
Description |
| ?/??/83 |
Looney Tunes Hotel |
Approx. 85% complete |
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to 5200 Software
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