This is a late WIP version of the "shooting" version of
Meebzork. This prototype is pretty close to the final
version, but has some extra statistics in the status bar that were
removed in order to spell out the words rather than rely on single
letter abbreviations. The Ball color is blue/orange instead
of gray/white in this version for some reason.
|The status bar is different.
Instead of spelling out Energy, Lives, and Time it uses
E, L, and T as abbreviations. This is because it
has two extra indicators (S and W) that needed to be
crammed in. Oddly SU was never expanded to Shield Units
in the final, probably because it wouldn't fit.
|The status bar has two new indicators that were
remove from the final version. S is how many
planet shields still remain, while W is your current
Wave (level) number. These were most likely
removed due to them not being necessary to play the game
and the status bar already being fairly cluttered.
|The status display at the bottom of the screen
is in a different order. Instead of Energy, Lives,
Shield Units, and Time it goes S, Energy, Shield Units,
W, Lives, Time
|The game starts at wave 0 instead of
wave 1. This is most likely because indexes
start at 0 instead of 1 in most computer languages.
|The difficulty option (starting level) is
missing from the title screen
|The game level text is slightly off center
compared to the final
|The ball is blue and orange instead of gray and
The difficulty option is missing
Note the S and W stats in the status
Notice how I've lost 3 planet shields