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Megamania
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Name:
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Megamania |
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| Company: |
Activision |
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Model #:
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FZ-003 |
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Programmer:
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Glyn Anderson |
| Year: |
1983 |
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Released?
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Yes
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Notes:
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Loosely based off
the 1981 Sega Coin-Op Astro Blaster |
Subtitled 'A Space Nightmare', Megamania looks more like a
60's drug induced flashback than a nightmare. Imagine a
game where you fight waves of deadly Hamburgers, Steam Irons,
Bow Ties, and even Space Dice (yes, Space Dice!). While
I'm not sure what they were smoking over at Activision when they
came up with the idea of Megamania, but the result was pure
genius. Not only is Megamania wacky and entertaining to
look at, but its a fun game to play as well.

The Hamburgers, Cookies, Bugs, Radial Tires,
Diamonds, Steam Irons, Bow Ties, and Space Dice. What do all
these things have in common? If you said "They're evil
invaders that must be stopped at all costs!" then you need
psychological help (but you're also correct). Megamania is a
shooter loosely based off the 1981 arcade game Astro Blaster.
However where Astro Blaster had waves of boring space ships,
Megamania substitutes wacky everyday items. You don't know
the meaning of humiliation until you've been destroyed by a flying
bow tie...

One of the best things about Megamania is that the
enemies each have their own personalities. Each type of
enemy moves about the screen in a particular way, and its up to
you to memorize these patterns. Some bob up and down, some
move left to right, while others do strange looping patterns.
Adding to the fun is the fact that enemies can move off one
edge of the screen and wrap around to the other. Hiding in
the corner isn't going to save you in this game.

The goal of the game is destroy each wave of items
before your fuel supply runs out. Each time you shoot an
enemy you are rewarded with a small amount of fuel, but be sure
not to take too long as your ship is quite the gas guzzler.
As you advance farther into the game, the enemies will begin
to move faster and your ship will use up fuel faster. If you
find that the game is a bit too difficult, you can switch between
guided missiles and straight firing missiles on the options
screen. But remember, true intergalactic space heroes just
say no to guided missiles...

Although the concept behind Megamania isn't new or
unique, the execution was fantastic. By taking an average
space shooter and throwing in humorous enemies and an improved AI,
Activision created a new and exciting game. The Atari 8-bit
version is pretty much the same as the 2600 version, but with the
standard upgrades to the graphics and sounds (the enemies look
much better than they did on the 2600). So if you're ready
to take down evil Cookies and Space Dice for the good of all
mankind, Megamania is right up your alley.
| Version |
Cart Text |
Description |
| ?????? |
Megamania FZ-003 (C) 1982, 9183
Activision, Inc.
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Final Version |
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