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Miniature Golf
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Name:
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Miniature Golf |
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| Company: |
Atari |
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Model #:
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CX-5230 |
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Programmer:
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Steve Baker |
| Year: |
1983 |
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Released?
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No
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Notes:
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SAB stands for Steve A. Baker
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When you think of the Atari 5200 games what's the first thing that
comes to mind? Great arcade ports, the RealSports series, miniature
golf... Miniature Golf?!?! Yes that's right, Atari was planning
on bringing one of the worlds most underrated sports to the 5200. But
was the public ready?

Miniature Golf actually started out life as an Apple IIe
game when Steve decided to port it to the 5200. Since the original
Apple IIe version was done in the Apple's high-res mode, Steve was forced
to use a similar mode on the 5200. The result is a game with very
detailed graphics, but strange colors. This is due to the limited
color palette in the 5200's high-res mode, and the use of a technique
called "Artifacting". Artifacting allows the programmer
to produce extra colors by only using half of the color clock, but these
colors are often not very pleasing to the eye (such as bright purples
and dull greens).

Strange color scheme aside, Miniature Golf actually
provides an enjoyable 18 holes of miniature golf. Control is handled
entirely by the keypad (a side effect of starting out as an Apple IIe
game), so the non-centering 5200 joystick doesn't hinder the gameplay.
Pushing the # and * keys changes the direction the ball will be
hit (represented by an arrow) and the 1-9 keys are used to indicate
the power of the swing (1=lowest and 9=highest). Not only are
these controls simple to learn, but they're very intuitive too. However
mastering the power settings can take some time.

As if the colors weren't strange enough, the graphics
can be just as perplexing. Obstacles are often represented by
lines or odd shapes, and it can take some imagination to figure out
how the ball will react to them. Some obstacles will allow the
ball to move through but will radically alter its direction, while other
obstacles will reflect the ball in odd directions. Besides the
physical obstacles there are several "elemental" traps to
watch out for such as fire pits and water hazards. Putting into
one of these traps will quickly add to your stroke total.

If Miniature Golf has a weak point (besides the colors),
it would have to be the sound. The sounds mostly consist of odd
bouncing sounds and an equally strange "hit" sound which has
to be heard to be believed (another side effect of starting out as an
Apple IIe game). However since mini golf isn't exactly known for
its rich and exciting sound effects, these sounds work just fine. However
the addition of a simple background tune would have improved the game
immensely.

The gameplay is where Miniature Golf really shines. The
ball physics react very well to the player's input (watch what happens
when you use a power of nine!). Each hole seems to have its own
slightly different gravity and "bounce" settings, so it can
take some practice to learn the best attack strategy. However
mastering Miniature Golf isn't easy, and shooting par is considered
to be a true accomplishment.

With realistic ball physics and varied hole design, Miniature
Golf remains fun to play long after the initial excitement wears off
(as exciting as miniature golf gets anyway). Miniature Golf provides
a pleasant departure from the 5200's normal arcade line up. Unfortunately
Atari felt that Miniature Golf didn't have enough colors to meet its
standards. Since the color scheme was a direct result of the graphics
mode that was used, there was nothing Steve could do. As a result
Miniature Golf was permanently shelved along with Steve's excellent
Backgammon simulator Microgammon SB. With more original titles
like this, the 5200 might have had the wide appeal Atari was hoping
for.
| Version |
Cart Text |
Description |
| 2/10/83 |
Miniature Golf 2/10/83 |
Final version |
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to 5200 Software
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