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Q*Bert
Name:
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Q*Bert
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Company: |
Parker Bros.
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Model #:
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9500 |
Programmers:
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Unknown
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Year: |
1983 |
Released?
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Yes
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Notes:
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Port of the 1982
arcade game
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The 80's introduced us to many odd ball and zany characters,
from that giant gorilla known as Donkey Kong, to that odd
yellow eating machine known as Pac-Man. While many of
these characters live on in the modern age, some weren't that
lucky. Q*Bert, with his round orange body an oversized
nose, made him a cuddly icon of the 1980's. Not only did
Q*Bert enjoy success in the arcades, but he was also the star
of a short lived cartoon (think Archie but with Q*Bert
characters). Unfortunately as Q*Bert soon found out,
fame is fleeting. After his arcade sequel didn't perform
nearly as well as the original, Q*Bert tried to make an
unsuccessful comeback in the mid 90's (Q*Bert 3 for the SNES),
but was quickly forgotten. This is a shame, as the
Q*Bert character had a lot of potential. I guess he was
just a little too wacky for his own good (his swearing habit
didn't help much either).

The basic idea behind Q*Bert is simple, jump on each of the
cubes an turn them to the proper color. This may sound
easy, but as you might have guessed, there are some obstacles in
your way. As you hop your way around the pyramid, you will
need to watch out for the deadly Red and Purple Balls, Coily the
snake, and that little green trouble maker Sam. Each one
of these odd ball bad guys is out to make sure you don't have a
happy day. To make your life even more difficult, later
levels require multiple jumps to make the proper color appear,
and colors may revert back to normal if you jump on the cube too
many times. But all is not lost, for Q*Bert has two
weapons at his disposal. Located on the sides of the
screen are two flying discs that Q*Bert can hop on for a quick
escape back to the top of the pyramid. If you're crafty
enough, you can trick Coily into jumping off the pyramid in a
futile attempt to chase you. Q*Bert's second weapon comes
in the shape of a Green Ball. If Q*Bert can grab the Green
Ball he can hop around unmolested by baddies for a few seconds.
Cherish these moments, as they'll come few and far
between.

The Atari 5200 port of Q*Bert is a pretty good
port. It manages to capture the look and feel of the arcade
game (although Q*Bert's cold dead eyes are a bit disturbing), and
best of all it plays really well. The biggest problem with
the 5200 version are the controls. Q*Bert used a somewhat
unique control scheme which required the player to push in
diagonal directions instead of the standard
up/down/left/right. On the arcade machine the controller was
already fixed so that it moved only in diagonals, but on the home
ports the instruction manual suggested that players rotate the
controller so it diamond shaped to help get the feeling for how
Q*Bert moved. This worked well with square controllers, but
since the 5200 controllers were not square, this method couldn't
be used. Instead, the player must hold down the fire button
before moving. This was to help prevent Q*Bert from moving
accidentally due to the non-centering 5200 controller. While
this method works, it's clunky and makes the game more difficult
than it should be.

While it may not look as nice as some the ports
made for more powerful systems, the 5200 version of Q*Bert is a
solid port. If one can get around the control issues, there
are hours of fun to be had. However since the ports are
practically identical, the best way to play the 5200 version of
Q*Bert is actually on the 400/800 where the 5200's odd controller
won't hinder your fun.
Version |
Cart Text |
Description |
?/??/83 |
Atari 5200 QBERU 8K RLS.1 |
Final Version |
Return
to 5200 Software
|