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Rescue on Fractalus
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Name:
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Rescue on Fractalus
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| Company: |
Atari |
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Model #:
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CX-5254 |
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Programmers:
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David Fox, Loren Carpenter, Charlie Kellner,
Peter Langston, Gary Winnick, and David Levine |
| Year: |
1984 |
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Released?
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Yes
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Notes:
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Prototype names include:
Star Mission, Rescue Mission, and Behind Jaggi Lines |
In late 1983 as the 5200 was entering its final stage of life, LucasFilm
(yes that LucasFilm) decided they wanted to take a shot at the videogame
market. Although LucasFilm was a huge and successful company, they
didn't have clue one on how to go about entering the highly competitive
videogame market. So instead of floundering around like an amateur,
LucasFilm wisely joined forces with Atari to publish its games. Unfortunately
this partnership was to be short lived as their first two 5200 games,
Ballblazer and Rescue on Fractalus, would be their last. However
LucasFilm went on to publish several more games for the Atari 8-bit computer
line under their own name.

Rescue on Fractalus remains to this day the most innovate
5200 game ever developed. One part flight sim, one part space shooter
(add a pinch of Star Raiders and mix well), RoF is a fast paced action
game with a healthy dose of strategy thrown in. Upon its release
Rescue on Fractalus was immediately praised not only for its addictive
gameplay, but also for its use of fractal geometry.

So what the heck are fractals you ask? Well since
you asked.
A geometric pattern that is repeated at ever smaller scales
to produce irregular shapes and surfaces that cannot be represented
by classical geometry. Fractals are used especially in computer modeling
of irregular patterns and structures in nature.
In other words a series of geometric patterns that make
irregular shapes. Now where would fractals come in handy? How
about to make jagged mountains? Yes that right, a very simple fractal
algorithm was used to generate the mountainous terrain that makes up the
planet of Fractalus. Even a very simple fractal generator takes
up an enormous amount of resources, and since the largest 5200 games were
only 24K (although they could go as large as 32K) there was very little
memory left to work with. It's amazing that they were able to generate
any fractals, much less the impressive scaling mountain range present
in the game.

Your mission is to journey down to the planet of Fractalus
(gee where did they come up with that name?) and rescue all the stranded
pilots . Of course as you may have guessed the game isn't that easy.
Fractalus just happens to be the stronghold of a evil race of aliens
called the Jaggi, who want you dead in the worst possible way (why is
it that you never find a friendly race of aliens in these games?). The
Jaggi have place gun encampments all over the planets surface, so it's
up to you to take them out before saving the pilots. Rescuing the
pilots doesn't do any good if you're blown out of the sky upon take off.
Take out the gun encampments by targeting them in the crosshairs and pressing
the fire button. The trick to targeting the encampments is to watch
where the flashes of light are coming from and shoot there.

Luckily for you the downed pilots have activated their
homing beacons. These beacon signals allow you to track down where
each pilot is located using the long-range scanner on the right hand side
of your control panel (It's labeled LR in case you can't figure out which
one it is!). As you fly near a stranded pilot a blip will appear
on the scanner, this is your cue to start scanning the area for the downed
ship. The scanner is in a V shape with your ship positioned at the
bottom of the V, so take this into account when searching for pilots.
Once you get close enough to the pilot the scanner will start flashing
and beeping signaling that you should land and pick the pilot up.

Rescuing the pilot is as easy as 1-2-3 (literally). To
make your recent press the '1' key on the keypad and you should see your
ship land. Once you're on the ground press the '2' key to turn off
your engines and shields (you don't want to fry the guy), if you're in
the right sport you should see the message "Pilot in Range". After
a few seconds you will hear footsteps approach, this is the moment of
truth. For you see not everything is as it seems. Those insidious
Jaggi's have sent their own "rescue teams" to go kill the downed
pilots, steal their flight suits, and pose as stranded pilots. Since
all your computer sees is a homing beacon signal, there's no way of knowing
who is approaching your ship. If you've landed near a Jaggi pilot
a hideous alien will jump up and start banging on your windshield attempting
to break in and wring your neck (I told you they hate you). To protect
yourself, quickly press the '2' key to turn on your shields and fry the
little bugger (if you haven't suffered a heart attack from the shock).

Now if you were overly trusting and decided to open your
airlock BEFORE seeing exactly who was approaching your ship, the Jaggi
will come inside your ship and start tearing it up. If this happens
your only chance is to hit the thrusters and try and make it into space
before the Jaggi kills you (they don't have any helmets to survive in
space). However if you've landed near a human pilot you'll
hear knocking on the door (Jaggi's don't knock), so press the '3' key
to open up the airlock and let him in. Once he's safely inside make
sure you destroy the downed ship otherwise Jaggi's will use it to spring
their evil traps. Press '6' to take off again and go search for
more pilots..

This would probably be a good time to explain exactly what
all those little gauges are on your control panel. On the left are
two columns of lights. The first one is your thrust level (adjusted
with the '6' and '9' key), and the second is your Dangerous Altitude warning
which lights up more and more the closer you are to hitting the ground.
The circular gauge labeled AH is your Artificial Horizon which helps
you keep the ship level (don't fly upside down!), and to the right of
that is your altimeter which tells you how high you're flying (no not
THAT kind of high!). The big display in the middle of the control
panel is your Targeting Scope (go blast those Jaggi's!), and the lights
underneath it represent the Enemy Lock On indicator. When all six
of those lights light up the gun encampments will fire on you, so try
and move around a bit to break the lock.

Above the Targeting Scope is the Wing Balance indicator.
This gauge shows how close each of your wings are to the mountains
(so you don't bang into them!). To the right of the Targeting Scope
is your Energy Indicator, when this gets low it will beep and start to
flash warning you to get back to the mother ship for refueling pronto!
To the right of the Energy Indicator is the Long Range Radar (explained
above) and the counting gauges. These gauges show various statistics
such as the pilot's range from the ship (the top gauge), number of Jaggi
guns destroyed (middle gauge), and the number of pilots left to rescue
(bottom gauge). Above these gauges are three lights which indicate
whether your shields are up (first light), if the mother ship is in range
(middle light), and if your airlock is open (third light). Got all
that?

Once you've rescued at least half of your quota of pilots
the mother ship will appear in orbit. By pressing the '7' key you
can fire your boosters and return to the mother ship for repairs and fuel.
However until you fill your quota of rescued pilots you cannot finish
the level and will be returned to the planet. If your ship is low
on fuel or taking a lot of fire the mother ship may show up even without
half the pilots being rescued. Once you've completed your quota
and returned to the mother ship you will be rewarded bonus points based
on the number of pilots rescued then advance to the next level. Starting
on level four you will begin to encounter suicide saucers which will attempt
to ram your ship. Thankfully these saucers can be taken down with
torpedoes, but they're still very dangerous so use caution. On level
16 and above you'll begin to fly night missions. During these missions
your screen will be completely black except for brief bursts of light
from firing Jaggi guns. You'll have to use your instruments and
wits alone to get through these missions in one piece. Thankfully
the night only lasts four minutes (game time), but the sun will set again
after an additional four minutes.

Originally Rescue on Fractalus was conceived a non-violent
game rather than a shooter. During its prototyping phase (when the
game was still known as Rescue Mission) your the ship had no guns, the
only way to destroy the enemy was to lure them into the mountains (not
an easy thing to do). In the summer of 83 when the first working
build was shown to George Lucas he commented that he liked the game a
lot, but wanted to know where the fire button was. After this meeting
guns were added to the ship and a classic was born. Incidentally,
in case your wondering where the name "Jaggi" comes from, it's actually
a reference to a then new graphic technology called "anti-aliasing" (perhaps
you've heard of it?). This technology used extra colors to smooth
out the jagged diagonal graphics that plagued all computer games back
then including Rescue of Fractalus (just look at the cockpit for a good
example). Since there weren't enough colors on the Atari 5200 to
use this technology the programmers declared that the "Jaggie" lines were
their enemy and hence the Jaggi's were born. Rescue on Fractalus
was almost released with the name "Behind Jaggi Lines", but Atari marketing
nixed the idea since they feared that normal people wouldn't get the joke.
A few prototypes with this name still exist.

With its innovative use of fractal geometry and fun addictive
gameplay, Rescue on Fractalus is considered to by most to be the best
5200 game of all time. No other 5200 game comes close to pushing
the system the way Rescue on Fractalus does. Unfortunately one of
the side effects of pushing the system to its limits is that the framerate
is a bit choppy, but considering the hardware was made in 1979 I think
we can cut the game a little slack. Rescue on Fractalus is a game
that belongs in every 5200 owners library, the fractal mountains alone
are worth the price of admission. So what are you waiting for? Go
blast those Jaggi's!
| Version |
Cart Text |
Description |
| 2/13/84 |
Behind Jaggi Line |
Almost complete |
| 2/29/84 |
ROF 2-29-84 |
Has title on splash screen |
| 2/??/84 |
Rescue on Fractalus |
Final version |
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