|
|
RealSports Football
|
Name:
|
RealSports Football
|
|
| Company: |
Atari |
|
Model #:
|
CX-5207 |
|
Programmer:
|
Jim Huether |
| Year: |
1982 |
|
Released?
|
Yes
|
|
Notes:
|
Jim Huether later
went on to design the Joe Montana Football series. |
Ahh football... Americas "Real" favorite pastime. No
self-respecting system would be caught dead without at least one
football game, and the 5200 was no exception. RealSports
Football was originally called plain old 'Football' and was
actually released with this name for a short time until Atari
came up with the RealSports series. After the RealSports
series debuted all new copies of the game had the RealSports
moniker in the title. RealSports Soccer had a similar name
change midway through its production run.

Calling RealSports Football "Real" football is
kind of a stretch. While the game looks like football in
almost every way, the gameplay has been significantly simplified.
There are no fumbles, blocked kicks, throwing out of bounds,
time outs, or even penalties! Of course with mono-colored
characters that are only a few inches high it would be hard to
prove that there was an illegal block or pass interference anyway.

Like in other 5200 sports games, the keypad plays
a major role in RealSports Football. Plays are chosen by
first looking through the playbook to decide which play is
appropriate in the given situation (there are 18 offensive plays
and 6 defensive plays). Once a play is decided upon the
player chooses the formation (using keys 1-3), and then enters the
number of the play (1-6). This unique method of choosing
plays gave RealSports Football a huge advantage over most other
football games of the day. Another nice feature of using the
keypad was that your opponent couldn't see what play you chose
unless you were dumb enough to show them. After the plays
are selected you are given an opportunity to quickly change the
play and keep your opponent off guard.

Each player controls one of the six players on
their team (you can change your current player with the fire
button), while the computer moves the rest. The fire buttons
are used to pass, kick, and punt the ball depending on the
situation and play called. While the control scheme may seem
a little overwhelming at first, learning to effectively change
players is what separates the novices from the pros (well that and
skill).

Like many other 5200 sports game RealSports
Football is trak-ball compatible, but since the speed of the
trak-ball doesn't control how fast your player runs (like everyone
seems to think) it's not recommended. However the
non-centering 5200 sticks are perfect for games like this and work
surprisingly well. Unfortunately the mushy fire buttons tend
to make it difficult to throw the ball at times, so make sure you
push them hard!

Although RealSports Football plays a decent game
of football, the graphics and sounds are nothing more than
adequate. The players are all mono-colored which makes them
hard to distinguish from one another when there's a giant jumble
of bodies on the screen. While the graphics are only
slightly better than the 2600 version of RealSports Football, the
gameplay is leaps and bounds above it (especially being able to
choose your plays with the keypad). It's a shame an updated
football game wasn't released later in the 5200's lifetime, as the
5200 was capable of so much more.
| Version |
Cart Text |
Description |
| 9/20/82 |
9-20 FTBL
|
Final version |
Return
to 5200 Software
|