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RealSports Football
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Name:
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RealSports Football
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| Company: |
Atari |
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Model #:
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CX-5207 |
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Programmer:
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Jim Huether |
| Year: |
1982 |
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Released?
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Yes
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Notes:
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Jim Huether later went on
to design the Joe Montana Football series. |
Ahh football... Americas "Real" favorite pastime. No self-respecting
system would be caught dead without at least one football game, and the
5200 was no exception. RealSports Football was originally called
plain old 'Football' and was actually released with this name for a short
time until Atari came up with the RealSports series. After the RealSports
series debuted all new copies of the game had the RealSports moniker in
the title. RealSports Soccer had a similar name change midway through
its production run.

Calling RealSports Football "Real" football is kind of
a stretch. While the game looks like football in almost every way,
the gameplay has been significantly simplified. There are no fumbles,
blocked kicks, throwing out of bounds, time outs, or even penalties!
Of course with mono-colored characters that are only a few inches high
it would be hard to prove that there was an illegal block or pass interference
anyway.

Like in other 5200 sports games, the keypad plays a major
role in RealSports Football. Plays are chosen by first looking through
the playbook to decide which play is appropriate in the given situation
(there are 18 offensive plays and 6 defensive plays). Once a play
is decided upon the player chooses the formation (using keys 1-3), and
then enters the number of the play (1-6). This unique method of
choosing plays gave RealSports Football a huge advantage over most other
football games of the day. Another nice feature of using the keypad
was that your opponent couldn't see what play you chose unless you were
dumb enough to show them. After the plays are selected you are given
an opportunity to quickly change the play and keep your opponent off guard.

Each player controls one of the six players on their team
(you can change your current player with the fire button), while the computer
moves the rest. The fire buttons are used to pass, kick, and punt
the ball depending on the situation and play called. While the control
scheme may seem a little overwhelming at first, learning to effectively
change players is what separates the novices from the pros (well that
and skill).

Like many other 5200 sports game RealSports Football is
trak-ball compatible, but since the speed of the trak-ball doesn't control
how fast your player runs (like everyone seems to think) it's not recommended.
However the non-centering 5200 sticks are perfect for games like
this and work surprisingly well. Unfortunately the mushy fire buttons
tend to make it difficult to throw the ball at times, so make sure you
push them hard!

Although RealSports Football plays a decent game of football,
the graphics and sounds are nothing more than adequate. The players
are all mono-colored which makes them hard to distinguish from one another
when there's a giant jumble of bodies on the screen. While the graphics
are only slightly better than the 2600 version of RealSports Football,
the gameplay is leaps and bounds above it (especially being able to choose
your plays with the keypad). It's a shame an updated football game
wasn't released later in the 5200's lifetime, as the 5200 was capable
of so much more.
| Version |
Cart Text |
Description |
| 8/25/82 |
Football EPROM Cartridge |
Final version |
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to 5200 Software
|