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RealSports Soccer
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Name:
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RealSports Soccer
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| Company: |
Atari |
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Model #:
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CX-5213 |
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Programmers:
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John Seghers (Programmer) and Alan Murphy
(Graphics) |
| Year: |
1982 |
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Released?
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Yes
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Notes:
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Originally called Soccer
before the RealSports series was created |
Although the sport never quite caught on in the US (despite what some
diehard fans want you to believe), several soccer games somehow managed
to get produced for the major systems back in the 80's. And while
the 2600 had two versions (Pele's Soccer and RS Soccer), neither was considered
to be a great example of the sport due to the lack of depth in the their
gameplay. For most diehard soccer fans it was either NASL Soccer
on the Intellivision or nothing, that is until RealSports Soccer came
out for the 5200.

True to its name, RealSports Soccer allows the player
to select either five minute halves (which is about all the soccer I can
take) or complete 45 halves (simulating the length of a real soccer game).
While you can play against the computer (with four available skill
levels to choose from), as is the case with most sports games it's better
to play against a friend (assuming you have any). Once you've selected
all your options you're ready to dive into the exciting world of soccer!
Boring boring soccer..

Each team consists of five players, four fielders and
a goalkeeper. You control one fielder at a time (who is identified
by his lighter shirt color), while the computer controls your other teammates.
Much like RealSports Baseball, the various types of moves are controlled
by the keypad. By pressing a button on the keypad you pick the type
of kick you want to perform which is then used until you select different
kick. Actually kicking the ball is controller by the fire button
(top button for air kicks and bottom for ground kicks), although you can
also use the fire button to try and steal the ball from your opponent
by simply kicking the ball away from him. The keypad is also used
to switch between players on the field.

The 5200 version of RealSports Soccer follows most major
soccer rules (unlike RS Soccer on the 2600), and issues penalties on a
regular basis. RealSports Soccer also including all the standard penalty
plays such as corner kicks, goal kicks, and throw-ins. This adherence
to the rules makes RealSports Soccer particularly impressive and much
more appealing to true soccer fans (all five of them).

Although RealSports Soccer has a fairly realistic scrolling
play field, there were one or two concessions that had to be made to keep
the game all on one screen. When a player is defending he can have
his players run off the screen and appear on the other side! Not
only does this make for some interesting plays, but it can dramatically
change the balance of the game if used properly. This "wraparound"
technique was added to keep the defending players from being scrolled
off the screen and out of sight of the player.

The graphics (title screen aside) are pretty good for
an early 5200 game. The players are multi-colored (with little colored
shirts), and the playfield is nice and big (no valley of the giants syndrome
like with in the 2600 version). The only complaint I have is that
there's no crowd around the edges of the field, this give you the impression
that you're playing in the middle of nowhere (then again programming a
crowd willing to watch a soccer match might have been too difficult to
attempt). The sounds are adequate, although the sound of the players
running up the field sounds more like a pack of horses than human beings.

While it may not be for everyone, if you're a soccer fan
than RealSports Soccer is worth a try. Although the graphics aren't
as flashy as they are in today's soccer games (umm. there are modern soccer
games right?), the gameplay and computer AI are amazing. RealSports
Soccer is one of the few 5200 games to have a box/label variation. Shortly
after its initial release Atari developed the RealSports line of games
and decided to add the moniker to all its sports games. Both Football
and Soccer were updated to reflect the RealSports line, but only the boxes
and labels changed (no changes were made to the game itself). Baseball
and Tennis were also updated, but since they had not been released by
the time of the change, no box/label variations exist (although they still
say Baseball and Tennis on their title screens).
| Version |
Cart Text |
Description |
| 9/9/82 |
Soccer EPROM Cartridge Rev. A |
Final version |
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to 5200 Software
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