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Space Dungeon
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Name:
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Space Dungeon
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| Company: |
Atari |
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Model #:
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CX-5232 |
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Programmers:
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Allen Merrell & Eric Knopp (Programmers),
Alan Murphy (Graphics) |
| Year: |
1983 |
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Released?
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Yes
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Notes:
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Port of the 1981 Taito coin-op |
If there was ever an obscure arcade port Space Dungeon was it. Although
Space Dungeon achieved a cult following, it was never a smash hit in the
arcades. This makes Space Dungeon an odd choice to port to Atari's
flag ship console, but port it they did. As it turns out the 5200
was actually well suited for the odd game, as the non-centering 5200 sticks
coupled with the dual joystick holder imitates the arcade control scheme
quite well.

The main goal of Space Dungeon is to gather as much treasure
as you can and escape the dungeon. Each dungeon floor is a 6x6 maze
of rooms filled with treasure ready for the taking. Of course before
you can start counting your loot, you're going to have to get past the
dungeon guardians first. In addition to treasure, each floor is
jam packed with tons of nasty creatures all waiting to get a piece of
you.

Thankfully your ship is armed with a 8-way laser that
can blast the guardians into the next dimension. Due to Space Dungeons
unique two joystick control scheme you can move and fire in separate directions.
This comes in handy since you'll be running away from the guardians
more often than not, and it's nice to get a few parting shots off before
you go. Keep in mind however that in Space Dungeon the monsters
aren't content to just chase you out of the room, they want you dead in
the worst possible way. Monsters will pursue your ship from room
to room, so it's best to take out a few monsters in each room or else
you may find yourself with a whole army on your tail.

Although you can collect all the treasures on each floor,
it's more likely that you'll only be able to grab a few choice items on
your mad dash to the exit. Taking the time to carefully explore
each room is a sure fire way to get your butt kicked. By the time
you get to the lower levels you'll be lucky to explore more than a handful
of rooms. Thankfully the exit is clearly marked on your map at the
beginning of each level, so make sure you pay attention to where it is
and where you are. Also take note that sometimes when you leave
a room it will be temporarily sealed off for a few seconds. Make
sure you don't trap yourself in a bad situation with no escape route handy.

There are several different types of monsters that inhabit
the dungeon. Some like the Death Square (real original name there
guys) are fairly harmless as they don't put up much of a fight, but other
enemies such as Guards, Executioner, and Enforcers will pursue your ship
mercilessly. There are three special types of enemies to take note
of: Pikers, Corner Zappers, and the Thief. Pikers are nasty little
creatures that resemble a compass with sharp missiles at each corner.
Shooting a Piker will result in a part of it's shield being blown
off, but to kill the creature you'll have to shoot it in its center (which
is often easier said than done). Use extreme caution when taking
on a group of Pikers or you may find yourself in a tight situation.

Corner Zappers are innocent looking orbs that appear in
the corners of some rooms. Unfortunately for you, these traps will
shoot powerful laser beams between their terminals which can go along
the walls and even diagonally across the room! Since they shoot
at random times, Corner Zappers can surprise you at bad times (such as
when you're on the run from a large group of enemies). Make sure
you pay attention to the corners of each room and plan accordingly. The
Thief. isn't an enemy as much as he is a pest. Starting on level
2 he'll wander the rooms stealing all the treasure before you can grab
it. Shooting the Thief. will result in him dropping all the treasure
he's gathered so it can be a big windfall for you if timed right.

While it may not have taken the arcades by storm, Space
Dungeon found a home on 5200. The quirky arcade game made a nice
addition to the 5200's library and helped bolster its reputation as the
"Home Arcade Machine". Although Space Dungeon may have
a few problems (occasional slowdown, rooms with no exits, questionable
colors), it's a solid game with a good reputation. An Atari 400/800
version was planned but never released in cartridge form (it did however
appear as a bootleg on disk). So Space Dungeon remains a 5200 exclusive...
| Version |
Cart Text |
Description |
| 1/20/83 |
Space Dungeon 1-20-83 |
Mid-level WIP |
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to 5200 Software
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