|
|
Space Dungeon
|
Name:
|
Space Dungeon
|
|
| Company: |
Atari |
|
Model #:
|
CX-5232 |
|
Programmers:
|
Alan Merrell & Eric Knopp
(Programmers), Alan Murphy (Graphics) |
| Year: |
1983 |
|
Released?
|
Yes
|
|
Notes:
|
Port of the 1981
Taito coin-op |
If there was ever an obscure arcade port Space Dungeon was it.
Although Space Dungeon achieved a cult following, it was
never a smash hit in the arcades. This makes Space Dungeon
an odd choice to port to Atari's flag ship console, but port it
they did. As it turns out the 5200 was actually well
suited for the odd game, as the non-centering 5200 sticks
coupled with the dual joystick holder imitates the arcade
control scheme quite well.

The main goal of Space Dungeon is to gather as
much treasure as you can and escape the dungeon. Each
dungeon floor is a 6x6 maze of rooms filled with treasure ready
for the taking. Of course before you can start counting your
loot, you're going to have to get past the dungeon guardians
first. In addition to treasure, each floor is jam packed
with tons of nasty creatures all waiting to get a piece of
you.

Thankfully your ship is armed with a 8-way laser
that can blast the guardians into the next dimension. Due to
Space Dungeons unique two joystick control scheme you can move and
fire in separate directions. This comes in handy since
you'll be running away from the guardians more often than not, and
it's nice to get a few parting shots off before you go. Keep
in mind however that in Space Dungeon the monsters aren't content
to just chase you out of the room, they want you dead in the worst
possible way. Monsters will pursue your ship from room to
room, so it's best to take out a few monsters in each room or else
you may find yourself with a whole army on your tail.

Although you can collect all the treasures on each
floor, it's more likely that you'll only be able to grab a few
choice items on your mad dash to the exit. Taking the time
to carefully explore each room is a sure fire way to get your butt
kicked. By the time you get to the lower levels you'll be
lucky to explore more than a handful of rooms. Thankfully
the exit is clearly marked on your map at the beginning of each
level, so make sure you pay attention to where it is and where you
are. Also take note that sometimes when you leave a room it
will be temporarily sealed off for a few seconds. Make sure
you don't trap yourself in a bad situation with no escape route
handy.

There are several different types of monsters that
inhabit the dungeon. Some like the Death Square (real
original name there guys) are fairly harmless as they don't put up
much of a fight, but other enemies such as Guards, Executioner,
and Enforcers will pursue your ship mercilessly. There are
three special types of enemies to take note of: Pikers, Corner
Zappers, and the Thief. Pikers are nasty little creatures
that resemble a compass with sharp missiles at each corner.
Shooting a Piker will result in a part of it's shield being
blown off, but to kill the creature you'll have to shoot it in its
center (which is often easier said than done). Use extreme
caution when taking on a group of Pikers or you may find yourself
in a tight situation.

Corner Zappers are innocent looking orbs that
appear in the corners of some rooms. Unfortunately for you,
these traps will shoot powerful laser beams between their
terminals which can go along the walls and even diagonally across
the room! Since they shoot at random times, Corner Zappers
can surprise you at bad times (such as when you're on the run from
a large group of enemies). Make sure you pay attention to
the corners of each room and plan accordingly. The Thief.
isn't an enemy as much as he is a pest. Starting on level 2
he'll wander the rooms stealing all the treasure before you can
grab it. Shooting the Thief. will result in him dropping all
the treasure he's gathered so it can be a big windfall for you if
timed right.

While it may not have taken the arcades by storm,
Space Dungeon found a home on 5200. The quirky arcade game
made a nice addition to the 5200's library and helped bolster its
reputation as the "Home Arcade Machine". Although Space
Dungeon may have a few problems (occasional slowdown, rooms with
no exits, questionable colors), it's a solid game with a good
reputation. An Atari 400/800 version was planned but never
released in cartridge form (it did however appear as a bootleg on
disk). So Space Dungeon remains a 5200 exclusive...
| Version |
Cart Text |
Description |
| 1/20/83 |
Space Dungeon 1-20-83 |
Late Level WIP |
| 3/9/83 |
Space Dungeon 3-9 |
Very close to the final |
| 3/18/83 |
Space Dungeon EPROM Cartridge 3/18 |
Final Version |
Return
to 5200 Software
|