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Prototype
Differences
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| The game starts at the level select
screen instead of the 'Player On' screen |
| The 3D text is missing from all screens. |
| There is no 'Player One' screen |
| There is no 'Select Enemy Target' screen |
| There is no 'Player One' screen when you
die |
| There is no 'Game Over' screen when you lose all
your lives. The game just sits there but you can
still fire shots from your now invisible ship. |
| There are four levels (0-3) instead of
three (0-2) |
| The map screen has a lighter shade of green for the
background and the grid is a light blue instead of
orange |
| Selecting a target on the Map screen turns it red
instead of pink |
The map screen repeats the top two rows at
the bottom of the screen
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| The map has an extra half row at the bottom
which is repeated at the bottom of the screen |
| There is no target information display at
the bottom of the map screen |
| The level number isn't displayed at the
top of the map screen |
| There are no sound effects except for
some background noise |
| There are no enemy unit counters on the
status bar |
| There are no Auto or Manual steering
modes |
| There is no debug mode |
| There are no life counters |
| Your ship is invincible |
| Your shots look different |
| Your shots always explode even if they
don't hit anything |
| Once you've destroyed the enemy unit
you're stuck as the game doesn't go back to the map
screen |
| It is much harder to hit enemy units |
| You can move your ship down into the
status bar |
| The status bar and gauges are different colors |