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Barnyard Blaster
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Name:
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Barnyard Blaster |
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| Company: |
Atari |
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Model #:
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CX-7859 |
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Programmer:
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David Barbour (ICC)
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| Year: |
1988 |
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Released?
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Yes
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Notes:
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Rednecks not
included |
Gramps has bought the farm... literally! You and your
grandfather have decided to buy a quiet little farm to get away
from the stress of city life. However it appears that
Gramps should have shopped a little more carefully, because this
farm is overrun with all kinds of nasty vermin! Now it's
up to you and your trusty gun to eliminate all the pests and
save Gramps farm.

Barnyard Blaster was part of the second wave of games Atari
released for the 7800 in an attempt to boost the number of titles
available for the system. Unfortunately Barnyard Blaster
wasn't anything special, this target shooting game was simply
library filler, and average filler at that...
Barnyard Blaster consists of three static screens of target
shooting. As the name suggests, the action takes place on a
farm, and the environments and targets reflect this.
The Barnyard
This is the first screen you will encounter. The Barnyard
is really just a warm-up for things to come, as all the targets
are non-moving and relatively easy to hit. The main feature
of this screen is a large fence with several bottles lined up on
it. Take aim and shoot as many as you can before you run out
of ammo. If you're feeling particularly lucky you can take a
pot shot or two at the gopher which hides behind the tree.

The Cornfield
As you may have guessed, the action on this screen
takes place in a big cornfield. Here you'll aim at
watermelons, pumpkins, crows, and rabbits. This screen has a
little catch however, you must shoot all the veggies before you
can move onto the moving critters

The Barn
Finally a real challenge, this screen contains
nothing but moving targets! This barn is infested with
everything from ducks to mice, so take aim and shoot to kill.
Pay special attention to the birds which swoop down from the
rafters, as they can be especially unpredictable.

The Bonus Round
What shooting game would be complete without a
bonus round? Here Gramps will begin to throw bottles into
the air for no apparent reason (perhaps he emptied all those
bottles himself?). After Gramps throw 10 bottles, the round
will end and you'll be taken back to the first screen again.
Oh and just in case you were thinking about it, shooting
Gramps ends the bonus round (and Gramps gets a trip to the
emergency room).

After the game ends you will be given a rank based
on how well (or poorly) you did. Ranks range from Total Dud
to Blaster, with several humorous ranks in-between (what other
game do you know where you can be given the rank of Red Neck or
Terminator?). While it may not be anything special, this
ranking system adds some fun to an otherwise dull game.

While it won't win any awards for gameplay or
originality, Barnyard Blaster is an adequate game that filled in
the 'shooting game' gap in the 7800 library. Barnyard
Blaster is also one of the few games to make use of the lightgun
(Sentinel, Meltdown, and Crossbow are the others). The
lightgun (which was actually designed for the XE), works fairly
well for this title, and is usually pretty accurate. But
even accurate controls can't save this game from being duller than
it should be. Perhaps Atari should have taken a cue from
Nintendo and their wonderful line-up of shooting games.
Barnyard Blaster is just another example of why the 7800
lagged behind the SMS and NES.
| Version |
Cart Text |
Description |
| 10/5/88 |
Bayard Blastr C300051-059A 7800
10/5/88 |
Final Version |
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to 7800 Software
|