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Commando
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Name:
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Commando |
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| Company: |
Atari |
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Model #:
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CX-7838 |
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Programmer:
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Dwain Skinner (Sculptured
Software)
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| Year: |
1989 |
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Released?
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Yes
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Notes:
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One of only two
7800 games with a built in Pokey sound chip |
Port of the 1986 Capcom coin-op, Commando is and overhead
shooter in the same vein as Ikari Warrior and Guerrilla War.
You play the role of a generic commando (whom we'll call
Joe). Joe is a one man army who must rescue his captured
comrades while waging battle against an unknown rebel insurgency
in an unnamed country. Yeah... so the plot isn't all that
deep, but then again who plays an action game for the plot
anyway?

Commando is separated into eight different areas,
each with its own distinct theme. The game begins with Joe
being dropped off by a helicopter with what can only be described
as having the coolest blade animation ever seen in an 8-bit game.
After you've been dropped off in an area, you must battle
your way through waves of various foes to the heavily fortified
gate at the end. These gates contain waves of enemy soldiers
which must be eliminated before moving onto the next area.

As a one man army, Joe comes equipped with the
standard gun with infinite ammo and several grenades that have a
surprising limited blast radius. As you make your way
through each level you'll shoot countless generic
soldiers Some soldiers will run straight at you, while
others will hide behind bunkers or in trenches (use grenades to
get these guys). Other enemies include rocket launcher
soldiers, motorcycles which toss grenades at you from the bridge
tops, deadly jeeps and trucks which will attempt to run you over,
snipers hiding in guard towers, and of course those evil pill
boxes...

As you travel each level, keep an eye out for a
knife or gun. These power ups will give Joe even more
superhuman powers than he already possesses. The machine gun
allows Joe to shoot bullets at a unbelievable rate, while the
knife will allow Joe to kill enemies by running into them.
Other things to watch out for include secret underground
passages which contain treasure and hostages, and enemy soldiers
transporting hostages. These guys can be shot for extra
points.

The Atari 7800 version of Commando is very
impressive, and about on par with the NES version of the game (a
major plus for the 7800). Commando is also one of only two
Atari 7800 games to have a Pokey chip built into the cartridge for
enhanced sound and music. Unfortunately unlike Ballblazer
(the other game to use a Pokey), Commando only makes minimal use
of the chip for the background music. In fact, many people
play Commando on emulators without ever knowing that there are
missing sounds and music.

Interestingly it appears that there were two different versions
of Commando for the 7800 in development. The original
version was being done by Don Heiden at Draudt and Associates and
was originally scheduled to be finished by September of
1988. However something happened and the programmer stopped
working on this version by July of that year and the contract was
canceled sometime in September. Atari then scrambled to find
a new developer and chose Sculptured Software who also programmed
the unreleased Atari XE version. Programmer Dwain Skinner
managed to not only get the port done quickly, but he also managed
to make one of the best games on the 7800. No small feat for
a programmer with no other 7800 games to his credit. It's
just too bad that Commando was released so late in the 7800's
lifespan that few people got to experience it.
| Version |
Cart Text |
Description |
| 4/29/88 |
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Original version demo
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