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Super Stunt Cycle
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Name:
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Super Stunt Cycle
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| Company: |
Atari |
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Model #:
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CX-7852 |
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Programmer:
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Jim St. Louis (Boeschean
& Co.)
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| Year: |
1989 |
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Released?
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No
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Notes:
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Part number later
reassigned to Motor Psycho
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Super Stunt Cycle was an early but ultimately abandoned
experiment by Boeschean & Co. to create a first person view
motorcycle racing game. The name Super Stunt Cycle is a
reference to Atari's old Stunt Cycle game that consisted of a
pair of a handlebars mounted to a base that looked very much
like the ones pictured in the game. At the time Atari was
in the habit of adding Super to the title of games that were
updates to older existing games (Super Baseball and Super
Football for the 2600 were two such games). It's unknown
if this was just a WIP name or if Super Stunt Cycle was actually
considered for the final name.

Little was known about Super Stunt Cycle (here on
shortened to SSC) before the source code for five different builds
was discovered in 2009. The name was seen on an internal
Atari parts list but the title was crossed out and Motor Psycho
was written in above it. Usually this meant that the game
title had changed, so everyone assumed that SSC must have been an
early version of Motor Psycho. This logic made sense since
both games were motorcycle games and both were done by Bluesky
software. It wasn't until some of the later builds of the
game were successfully compiled that it was determined that the
two games shared nothing in common.

One of the more interesting things about SCC is that it was
being programmed to make use of the Top Rider controller.
What's the Top Rider controller you ask? Top Rider was a
game by Varie for the Famicom in 1988 that came with a special
controller shaped like a motorcycle's handlebars (it also came
with an inflatable motorcycle for kids to sit on). According
to notes found with the 5-26-89 source code support for the Top
Rider controller was added by programmer Jim St. Louis on a
challenge by Larry Siegel (VP of Software Development at Atari)
but without the knowledge of John Boeschen. Adding support
for this controller added more than a month to the tight
development timeline (the game was due by 6/15/89) and may be why
the project was ultimately scrapped. To date no prototype
controller has been found.

Due to the game being cancelled long before
reaching a playable state, it's hard to really know how SSC would
have played. From the last known demo we can determine that
the player would have used the Top Rider controller to move the
motorcycle down a long and winding road. Beyond that
everything is just a guess, but we can logically assume that the
gameplay would have followed one of two styles. Either the
player would have had to dodge oncoming motorcycles in a race
towards a finish line (much like Motor Psycho which replaced SSC)
or keeping the game true to its roots, the player would have had
to gain speed and jump over a row of buses ala Evel Knievel.
Given the special controller being considered for the game the
former explanation is more likely than the latter.

Internal documents also reveal that the programmers struggled
with the hardware and the lack of proper programming tools they
were promised (eventually developing their own). Given all
this turmoil and the time lost adding in support for the the Top
Rider controller it's not surprising that the game was ultimately
cancelled. It's also highly unlikely that Atari would have
been too keen on the added expense of including a special
controller with the game as they were already cutting costs
wherever they could around this time.
| Version |
Cart Text |
Description |
| 10/14/88 |
|
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| 11/3/88 |
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Static screen demo (Milestone
#1)
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| 11/18/88 |
|
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| 4/14/89 |
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Top Rider Version #1
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| 5/26/89 |
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Top Rider Version #2 |
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|